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path: root/assets/xml/objects/object_bb.xml
AgeCommit message (Collapse)Author
2022-08-15General Cleanup 10 (#990)Derek Hensley
* limbs -> limb * Generated limbs * Fix ENUMNAME * goronLink fix * actually save * Boss011Limbs -> Boss011Limb * keep skeletons * remove comments
2022-04-22En_Bbfall (Red Bubble) OK and documented (#780)Tom Overton
* EnBbfall_Init OK * EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK * func_808BF578 and func_808BF7A0 OK * func_808BF4B4, func_808BF830, and func_808BF894 OK * func_808BF438, func_808BF514, func_808BF8DC OK * func_808BFA18 and func_808BFA3C OK * EnBbfall_Draw OK, thanks Tharo, Anon, and Maide! * LimbDraw functions OK * All functions OK, thanks Anon for the loop in Update! * Migrate data to C * Use generated reloc and object symbols * Port over a ton of documentation from EnBb * Use ARRAY_COUNT for all loops * Do a ton more documentation * Name unused animation in object_bb * Copy "floorType" variable name from OoT * Use enum values for collider type * Respond to reviews * Add comment explaining EnBbfall_IsTouchingLava
2022-03-26En_Bb (Blue Bubble) OK and documented. object_bb documented (#713)Tom Overton
* EnBb_Init OK * EnBb_Destroy OK * func_808C20D4 OK * func_808C2238 OK * func_808C1FF4 OK * func_808C1E94 OK * func_808C2344 OK * func_808C23EC OK * EnBb_Update OK * func_808C2E34 OK * func_808C254C OK * func_808C272C OK * func_808C2B94 OK * func_808C2A00 OK * func_808C1F00 OK * func_808C1F74 OK * func_808C25E0 OK * func_808C28CC OK * func_808C2B1C OK * func_808C2BD0 OK * func_808C2C38 OK * func_808C2CB4 OK * func_808C2CF0 OK * func_808C2D78 OK * EnBb_Draw OK * func_808C32EC OK * func_808C3324 OK * Migrate data to C * Use generated reloc * Object symbols and misc cleanup * Name struct vars that are used with Actor_DrawDamageEffects * Name most things in the object * Name attackRange * Good enough names for limbs for now * Might as well name the limb draw stuff for now * Name flame width/height * Enum for damage effects * Name some more stuff from OoT * Name a lot more stuff * First pass names on all functions * Name jinxTimer on gSaveContext * Name sLimbIndexToLimbPos * First pass name to the rest of the limb draw system * More cleanup * Last cleanup before PR * Incorporate Actor_DrawDamageEffect stuff * Respond to hensldm's review
2022-03-05Add autogenerated limb enum info in the object's XMLs (#633)Anghelo Carvajal
* first pass * Fix limb enums for objects with more than one skeleton * Manually fix object_cne
2021-12-18Initial object file xmls (#312)Tharo
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3c00dcb3" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3c00dcb3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Object xmls * Fix bss reordering * Setup has warnings now * Fix object_gi_reserve01 dlist names * rm xml -> c make rule * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "ba947126" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "ba947126" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * SPBranchList related warnings gone * Remove some mis-detected animations * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "405fc13e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "405fc13e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * scene related setup warning gone * Fix * Newlines