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* thread, scene and interface
* non header stuff
* fix missing stuff
* z64sound_source.h
* collision_check.h
* Update include/z64sound_source.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64scene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64thread.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
* Update src/code/z_collision_check.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sound_source.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* First pass
* import bss
* cleanup warnings
* PadMgr_ControllerHasRumblePak
* z64rumble.h
* rename file to z_rumble.c
* format
* Update src/code/z_rumble.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_rumble.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* name a temp
* minor cleaning
* bss
* match code_80182CE0
* import data and cleanups
* Rename RumbleManager struct and sys_rumble file
* Rename functions from sys_rumble
* Rename parameter to distSq
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* more notes and a bit of cleaning
* Name Rumble_Add and Rumble_AddForced
* some extra notes
* Rename Rumble_Override and Rumble_Request
* document states
* minor renames
* actorfixer
* format
* very minor docs
* whoops
* remove redundant prevent_bss_reordering
* Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* namefixer
* Update src/code/sys_rumble.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix
* Elliptic review
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* minor cleanups
* Update include/z64rumble.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/code/sys_rumble.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_rumble.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
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