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Decompilation of The Legend of Zelda: Majora’s Mask
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z64.h
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Author
2024-11-07
libu64 (#1705)
Dragorn421
2024-09-27
[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
Dragorn421
2024-09-18
Add rand.h for non-qrand.c rand functions (#1684)
Dragorn421
2024-09-10
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
Dragorn421
2024-09-07
Misc Clean (#1680)
Derek Hensley
2024-09-07
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...
Dragorn421
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-20
z_map decompiled (#1032)
mzxrules
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-05-19
General cleanup (#1636)
Derek Hensley
2024-05-17
c_keyframe.c decompiled and documented (#1630)
Tharo
2024-03-31
Introduce `z64pause_menu.h` header (#1505)
Anghelo Carvajal
2023-11-27
Organize `libc64` files (#1492)
Anghelo Carvajal
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-11-10
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` (#1...
engineer124
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-09-15
PreRender.c OK (#1320)
engineer124
2023-09-15
Flash Headers (#1367)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-21
AudioMgr cleanup (#1300)
Derek Hensley
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-06-06
`z64game.h` (#1250)
Anghelo Carvajal
2023-06-06
Misc cleanup (#1273)
Derek Hensley
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-05-29
sys_flashrom matched (#1251)
louist103
2023-05-29
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
mzxrules
2023-05-29
Kaleido OK & icon_item_vtx_static (Documented) (#1243)
engineer124
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-05-27
`gfx.h` (#1248)
Anghelo Carvajal
2023-05-26
Decompile padmgr.c (#1246)
Tharo
2023-05-18
z_kaleido_scope_NES.c: Pause Pages (#1149)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
`z_player_lib`: Dawn of the final PR (#1142)
Anghelo Carvajal
2023-04-18
Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...
Anghelo Carvajal
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-04-18
z_viszbuf (code_801420C0) OK (#1211)
Derek Hensley
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-24
`z64game_over.h` (#1183)
Anghelo Carvajal
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-20
Slowly Cleanup (#1213)
Derek Hensley
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
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