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* Use matched sys_math3d functions by Tharo
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* kinda match some unattempted functions
* move sys_math3d function declarations to z64math.h
* Rename some simple functions
* Take matched Math3D_LineVsLineClosestTwoPoints from OoT
* minor fixes to make stuff actually equivalent
* func_8017FB1C
* format
* minor cleanup
* Math3D_PointOnDirectedLine
* func_8017FB1C documentation
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Remove actorfixer
* fix merge
* Apply renames
* more cleanup
* bss cleanup
* match Math3D_CylVsLineSeg
* WIP
* OK
* small cleanup
* Remove macros.h from sys_math3d
* Small cleanup
* Some more small clean up
* cleanup and docs
* cleanup
* PR Review
* cleanup
* fix merge
* fix merge
* merge main
* fix bss
* bss
* fix
* PR Review
* bss fix
* Merge main
* Fix bss
* Fix merge
* Add zero vecs to sys_math3d
* Format
* namefixer run
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Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "2b6f459b9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "2b6f459b9"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* Update ZAPD
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "572b13236"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "572b13236"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "9601f2699"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "9601f2699"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* fixes for new ZAPD
* readd typedefs
* remov enums
* Reading is hard
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Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
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* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
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* FaultAddrConv Functions
* Invisible Ruppe macros
* skybox
* Z64 header defines
* ActorId
* remove i from KaleidoManager_FaultAddrConv
* size_t and parens
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* PlayState rename
* Make this work with the latest master and run format
* Respond to hensldm's review
* Respond to Elliptic's review
* Add Effect_GetPlayState to namefixer.py
* Add missed comma
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document SkelCurve system (#776)
* Match SkelCurve_Update
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
* Match and document z_fcurve_data
* Begin documenting SkelCurve
* More documentation
* Deformat header
* Pluralise knotCount
* Sort out jointTable
* Rename frameCount
* Format
* More documentation
* Cleanup on DemoEffect
* Remove space on typedef
* Format, couple of fixes in the header
* Review
* Oops
* Fix EnBox, DemoTreLgt, use macros in EnTorch
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
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