summaryrefslogtreecommitdiff
path: root/include/z64play.h
AgeCommit message (Collapse)Author
2024-12-17Document Update Actor Flags (#1762)engineer124
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
2024-10-05[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos ↵Dragorn421
(#1703) * [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos * fixup
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
* Import Oot Docs * cleanup * more cleanup * cleanup * small thing * singular
2024-09-06Update Room Documentation (#1678)mzxrules
* Implement Room Documentation * nit * Resolve Dragorn fixes (OoT) * Resolve Fig suggestions, fix comment wording (OoT) * hensldm nit
2024-07-02`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ↵Tharo
(#1652) * Parameter last functions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documentation for do actions and various gfx * Suggested changes * f prefix for texture scale numbers * Player_SetBButtonAmmo --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>