| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-26 | ending_hero5 OK (#40) | fullgrowngaming | |
| * ending_hero5 OK * Formatting * Fixed formatting and changed colors to decimal | |||
| 2020-10-12 | en_dy_extra OK (#35) | fullgrowngaming | |
| * dy_extra decomped, but not ok * Formatting * Fixed data, en_dy_extra now OK * Formatting * Removed unnecessary color struct * added newlines | |||
| 2020-10-11 | Arms_Hook OK (#33) | fullgrowngaming | |
| * All but 2 functions matched * More work on hookshot * hookshot work * 2 functions left (and one is almost done) * sp issues with draw, but matching otherwise * hookshot matching * Changed rodata inclusion for armshook * Hookshot OK * Resolve script conflicts * Rename unk variables to match MM standard * Made requested changes | |||
| 2020-10-11 | z_skelanime OK (#34) | fullgrowngaming | |
| * initial skelanime commit * Skelanime OK * Forgot to add z64animation.h and skelanime.c | |||
| 2020-09-28 | en_tanron6 OK (#27) | fullgrowngaming | |
| * en_tanron6 OK * Fixed name of SetupDoNothing * Fixed initvars name * Fixed initvars name * Fixed initvars name | |||
| 2020-09-27 | GlobalContext: unwrap CameraContext (#31) | Bonfam | |
| * GlobalContext: unwrap CameraContext Makes ACTIVE_CAM macro usable. func_8013A530 changes to use new GlobalContext struct. * z64.h: remove CameraContext | |||
| 2020-09-27 | z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) | Rozelette | |
| 2020-09-23 | bg_haka_curtain OK (#25) | fullgrowngaming | |
| * bg_haka_curtain OK * Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> | |||
| 2020-09-23 | Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24) | fullgrowngaming | |
| * Finished two empty actors * Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted * en_zl1 OK (also an empty actor) | |||
| 2020-09-23 | obj_dinner OK (#26) | fullgrowngaming | |
| Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> | |||
| 2020-09-23 | en_torch OK (#22) | fullgrowngaming | |
| * en_torch OK * Ran format script * Fixed init vars formatting * Fixed spaces at end of lines in InitVars | |||
| 2020-09-23 | bg_mbar_chair OK (#28) | fullgrowngaming | |
| 2020-09-19 | obj_hana OK (#20) | fullgrowngaming | |
| 2020-09-13 | Bootstrap actors (#14) | Rozelette | |
| * Bootstrap actors * Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately. | |||
| 2020-08-31 | Split headers to be more similar to OOT (#13) | Rozelette | |
| 2020-08-29 | Decompile z_snap (#11) | Rozelette | |
| 2020-08-07 | Add object enum (#9) | Rozelette | |
| 2020-08-06 | Add actor and scene enums (#8) | Rozelette | |
| 2020-07-24 | func_0x800968B0 PR review | mmb70 | |
| 2020-07-24 | Matched boot_0x800968B0.c | mmb70 | |
| Matched func_800968B1 | |||
| 2020-06-23 | Merge branch 'master' of https://github.com/zeldaret/mm | Kenix3 | |
| 2020-06-23 | func_800B72F8 decompiled | Rafael Moura | |
| 2020-06-23 | Decompile `game.c` | MMDecomp | |
| 2020-06-06 | Adds TODO comments to remove implementation defined pointer manipulation. | Kenix3 | |
| 2020-06-04 | z_lib now uses SEGMENTED_TO_VIRTUAL macro | Kenix3 | |
| Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS | |||
| 2020-06-04 | Added macros header | Kenix3 | |
| Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros. Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32. | |||
| 2020-06-04 | Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather ↵ | Kenix3 | |
| than void* | |||
| 2020-06-04 | All z_scene functions now OK | Kenix3 | |
| 2020-04-29 | z_scene functions now use the same structs as OOT (#3) | Kenix3 | |
| * z_scene now uses OOT structs where available Additionally commits a decompiled z_actor function. * Fixes audio_setBGM function call in Scene_HeaderCommand15 * Update structs.h Co-authored-by: rozlette <uberpanzermensch@gmail.com> Co-authored-by: Egor Ananyin <ananinegor@gmail.com> | |||
| 2020-04-28 | Fix variadic function typedef to be legal C | rozlette | |
| 2020-04-23 | Decompile z_prenmi.c | rozlette | |
| 2020-04-22 | Decompile z_rpc.c | rozlette | |
| 2020-04-21 | Some work on z_view | rozlette | |
| 2020-04-19 | Update to latest ghidra project | rozlette | |
| 2020-04-08 | Merge pull request #2 from Kenix3/master | Kenix3 | |
| Decompile functions in z_scene | |||
| 2020-04-08 | Decompile functions in z_scene | Kenix | |
| 2020-03-19 | Decompile code_0x800AF710.c | rozlette | |
| 2020-03-18 | Port over some cutscene documentation from oot | rozlette | |
| 2020-03-18 | Document some z_eff_* files | rozlette | |
| 2020-03-15 | Rename many functions, structs, and variables to match the oot decomp. Some ↵ | rozlette | |
| things have not been renamed as their respective files have not been decompiled yet. | |||
| 2020-03-10 | More functions from z_actor.c (#6) | Cleverking2003 | |
| * More functions from z_actor.c * Apply suggestions from code review Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> | |||
| 2020-03-04 | Some functions from z_actor.c (#5) | Cleverking2003 | |
| * Decompiled some functions from z_actor.c * More functions * Coding style * Minor fixes | |||
| 2020-03-01 | Start on z_bgcheck.c | rozlette | |
| 2020-03-01 | Decompile code_0x800CAE10.c | rozlette | |
| 2020-03-01 | Some loadfragment2.c progress | rozlette | |
| 2020-02-27 | Remove lingering references to incorrect file | rozlette | |
| 2020-02-26 | Add ovl_Obj_Mure | rozlette | |
| 2020-02-26 | Split boot .bss | rozlette | |
| 2020-02-24 | Update to latest ghidra project | rozlette | |
| 2020-02-17 | Decompiling functions in z_scene (#4) | Kenix3 | |
| * Decompiling functions in z_scene * Bringing decompiled functions in line with project style | |||
