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2020-10-26ending_hero5 OK (#40)fullgrowngaming
* ending_hero5 OK * Formatting * Fixed formatting and changed colors to decimal
2020-10-12en_dy_extra OK (#35)fullgrowngaming
* dy_extra decomped, but not ok * Formatting * Fixed data, en_dy_extra now OK * Formatting * Removed unnecessary color struct * added newlines
2020-10-11Arms_Hook OK (#33)fullgrowngaming
* All but 2 functions matched * More work on hookshot * hookshot work * 2 functions left (and one is almost done) * sp issues with draw, but matching otherwise * hookshot matching * Changed rodata inclusion for armshook * Hookshot OK * Resolve script conflicts * Rename unk variables to match MM standard * Made requested changes
2020-10-11z_skelanime OK (#34)fullgrowngaming
* initial skelanime commit * Skelanime OK * Forgot to add z64animation.h and skelanime.c
2020-09-28en_tanron6 OK (#27)fullgrowngaming
* en_tanron6 OK * Fixed name of SetupDoNothing * Fixed initvars name * Fixed initvars name * Fixed initvars name
2020-09-27GlobalContext: unwrap CameraContext (#31)Bonfam
* GlobalContext: unwrap CameraContext Makes ACTIVE_CAM macro usable. func_8013A530 changes to use new GlobalContext struct. * z64.h: remove CameraContext
2020-09-27z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)Rozelette
2020-09-23bg_haka_curtain OK (#25)fullgrowngaming
* bg_haka_curtain OK * Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)fullgrowngaming
* Finished two empty actors * Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted * en_zl1 OK (also an empty actor)
2020-09-23obj_dinner OK (#26)fullgrowngaming
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23en_torch OK (#22)fullgrowngaming
* en_torch OK * Ran format script * Fixed init vars formatting * Fixed spaces at end of lines in InitVars
2020-09-23bg_mbar_chair OK (#28)fullgrowngaming
2020-09-19obj_hana OK (#20)fullgrowngaming
2020-09-13Bootstrap actors (#14)Rozelette
* Bootstrap actors * Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-08-31Split headers to be more similar to OOT (#13)Rozelette
2020-08-29Decompile z_snap (#11)Rozelette
2020-08-07Add object enum (#9)Rozelette
2020-08-06Add actor and scene enums (#8)Rozelette
2020-07-24func_0x800968B0 PR reviewmmb70
2020-07-24Matched boot_0x800968B0.cmmb70
Matched func_800968B1
2020-06-23Merge branch 'master' of https://github.com/zeldaret/mmKenix3
2020-06-23func_800B72F8 decompiledRafael Moura
2020-06-23Decompile `game.c`MMDecomp
2020-06-06Adds TODO comments to remove implementation defined pointer manipulation.Kenix3
2020-06-04z_lib now uses SEGMENTED_TO_VIRTUAL macroKenix3
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04Added macros headerKenix3
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros. Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather ↵Kenix3
than void*
2020-06-04All z_scene functions now OKKenix3
2020-04-29z_scene functions now use the same structs as OOT (#3)Kenix3
* z_scene now uses OOT structs where available Additionally commits a decompiled z_actor function. * Fixes audio_setBGM function call in Scene_HeaderCommand15 * Update structs.h Co-authored-by: rozlette <uberpanzermensch@gmail.com> Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-28Fix variadic function typedef to be legal Crozlette
2020-04-23Decompile z_prenmi.crozlette
2020-04-22Decompile z_rpc.crozlette
2020-04-21Some work on z_viewrozlette
2020-04-19Update to latest ghidra projectrozlette
2020-04-08Merge pull request #2 from Kenix3/masterKenix3
Decompile functions in z_scene
2020-04-08Decompile functions in z_sceneKenix
2020-03-19Decompile code_0x800AF710.crozlette
2020-03-18Port over some cutscene documentation from ootrozlette
2020-03-18Document some z_eff_* filesrozlette
2020-03-15Rename many functions, structs, and variables to match the oot decomp. Some ↵rozlette
things have not been renamed as their respective files have not been decompiled yet.
2020-03-10More functions from z_actor.c (#6)Cleverking2003
* More functions from z_actor.c * Apply suggestions from code review Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-04Some functions from z_actor.c (#5)Cleverking2003
* Decompiled some functions from z_actor.c * More functions * Coding style * Minor fixes
2020-03-01Start on z_bgcheck.crozlette
2020-03-01Decompile code_0x800CAE10.crozlette
2020-03-01Some loadfragment2.c progressrozlette
2020-02-27Remove lingering references to incorrect filerozlette
2020-02-26Add ovl_Obj_Murerozlette
2020-02-26Split boot .bssrozlette
2020-02-24Update to latest ghidra projectrozlette
2020-02-17Decompiling functions in z_scene (#4)Kenix3
* Decompiling functions in z_scene * Bringing decompiled functions in line with project style