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path: root/linker_scripts/code_script.txt
AgeCommit message (Collapse)Author
2021-03-27Restructure how buffers are set up (#77)Rozelette
2021-03-27Bg_Lotus OK (#86)Rozelette
2021-03-27TwoHeadArena and TwoHeadGfxArena OK (#83)kyleburnette
* TwoHeadArena and TwoHeadGfxArena OK * Changed negatives to ~ in TwoHeadArena.c * Renamed functions to match OoT * Formatted code files * Removed dispbuf
2021-03-27Door_Spiral OK (from zel) (#87)Rozelette
* Door_Spiral OK * Cleanup
2021-03-24EnPoFusen: OK (#69)Isghj
* EnPoFusen: OK EnPoFusen: WIP EnPoFusen: init is matched * EnPoFusen: requested changes * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * EnPoFusen: forgot I renamed a function to check diff, changed back * EnPoFusen: Bad search and replace * EnPoFusen: really bad search replace * EnPoFusen: ColliderInit and requested changes * Functions: renamed func_800B8EC8 to Audio_PlayActorSound2 Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-22z_collision_check.c (#58)Tharo
* setup * Progress on z_collision_check.c * Further progress on z_collision_check.c * renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss * Structs changes * Document functions * overlayhelpers folder, colliderinit.py and ichaindis.py * Flags, format existing ColliderInits * Fix merge * Few more small improvements * Review suggestions
2021-03-22padutils OK (#72)Rozelette
* padutils OK * Update to latest OOT
2021-03-20bg_ikana_shutter OK (#56)kyleburnette
* Initial shutter work * Fixed types.h * bg_ikana_shutter OK * Reverted errant change to ultratypes * Adjusted to use new actor field names * fixed submodules * Cleaned up a comment I left by accident Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-17en_scopecoin OK (#67)kyleburnette
* Initial scopecoin work * Scopecoin OK * Updated submodules * Fixed newline on macros.h, fixed a few minor details in scopecoin.c * Made requested minor adjustments * merge
2021-03-16yaz0.c OK (#71)Rozelette
2021-03-16Decompiles z_vr_box (from zel) (#73)Kenix3
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the ↵Kenix3
stats to csv.
2021-02-25PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 ↵Kenix3
(10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51) rom_uncompressed.z64: OK 2a0a8acb61538235bc1094d297fb6556 rom.z64 rom.z64: OK List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references): - ovl_Arrow_Ice - ovl_Arrow_Light - ovl_Bg_Dkjail_Ivy - ovl_Bg_Ikana_Mirror - ovl_Boss_02 - ovl_Boss_07 - ovl_Boss_Hakugin - ovl_Elf_Msg - ovl_Elf_Msg2 - ovl_Elf_Msg3 - ovl_Elf_Msg4 - ovl_Elf_Msg5 - ovl_En_Az - ovl_En_Bigokuta - ovl_En_Bigpamet - ovl_En_Bigpo - ovl_En_Bigslime - ovl_En_Box - ovl_En_Butte - ovl_En_Col_Man - ovl_En_Crow - ovl_En_Death - ovl_En_Elf - ovl_En_Elforg - ovl_En_Encount3 - ovl_En_Encount4 - ovl_En_Fish - ovl_En_Fish2 - ovl_En_Fsn - ovl_En_Honotrap - ovl_En_Horse - ovl_En_Horse_Game - ovl_En_Invadepoh - ovl_En_Ishi - ovl_En_Kame - ovl_En_Kanban - ovl_En_Kusa2 - ovl_En_M_Thunder - ovl_En_Maruta - ovl_En_Mushi2 - ovl_En_Okuta - ovl_En_Ossan - ovl_En_Pametfrog - ovl_En_Peehat - ovl_En_Rg - ovl_En_Ruppecrow - ovl_En_Slime - ovl_En_Sob1 - ovl_En_Syateki_Man - ovl_En_Test7 - ovl_En_Trt - ovl_En_Wiz_Fire - ovl_Mir_Ray - ovl_Obj_Bombiwa - ovl_Obj_Driftice - ovl_Obj_Hariko - ovl_Obj_Iceblock - ovl_Obj_Mure - ovl_Obj_Snowball2 - ovl_Obj_Toudai - ovl_select Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-23en_okarina_effect OK (#47)kyleburnette
* en_okarina_effect OK * Changed setupaction name
2021-02-12en_rsn OK (#41)kyleburnette
* en_rsn OK * Fixed build error caused by collisioncheck Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12en_nnh OK (#42)kyleburnette
* Matching (last thing to figure out is ColliderInit) * nnh work * Working on collider * formatting * Fixing en_nnh * Fixed build error. The issue was a collider init, not sure what made me think it was OK before * Removed overlay helper stuff * Removed weird qemu file * Fixed collider once and for all. Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11en_hs2 OK (#46)kyleburnette
* en_hs2 OK * Formatted files * Renamed the DoNothing func. Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2020-12-09Decompile `ovl_TG_Sw` (#44)Kenix3
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-10-26en_ending_hero OK (#36)fullgrowngaming
* Initial work * en_ending_hero OK * Converted array of UNKPTRs to symbols * Moved texture arrays back outside function
2020-10-26ending_hero5 OK (#40)fullgrowngaming
* ending_hero5 OK * Formatting * Fixed formatting and changed colors to decimal
2020-10-12en_ending_hero4 OK (#39)fullgrowngaming
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12ending_hero3 OK (#38)fullgrowngaming
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12ending_hero2 OK (#37)fullgrowngaming
* ending_hero2 OK * Formatting Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12en_dy_extra OK (#35)fullgrowngaming
* dy_extra decomped, but not ok * Formatting * Fixed data, en_dy_extra now OK * Formatting * Removed unnecessary color struct * added newlines
2020-10-11Arms_Hook OK (#33)fullgrowngaming
* All but 2 functions matched * More work on hookshot * hookshot work * 2 functions left (and one is almost done) * sp issues with draw, but matching otherwise * hookshot matching * Changed rodata inclusion for armshook * Hookshot OK * Resolve script conflicts * Rename unk variables to match MM standard * Made requested changes
2020-10-11z_skelanime OK (#34)fullgrowngaming
* initial skelanime commit * Skelanime OK * Forgot to add z64animation.h and skelanime.c
2020-09-28en_tanron6 OK (#27)fullgrowngaming
* en_tanron6 OK * Fixed name of SetupDoNothing * Fixed initvars name * Fixed initvars name * Fixed initvars name
2020-09-28bg_market_step OK (#21)fullgrowngaming
* bg_market_step OK * Ran formatting script * Converted arrays to Gfx* arrays and formatted init vars properly * Propery formed display lists and arrays
2020-09-27z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)Rozelette
2020-09-23bg_haka_curtain OK (#25)fullgrowngaming
* bg_haka_curtain OK * Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)fullgrowngaming
* Finished two empty actors * Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted * en_zl1 OK (also an empty actor)
2020-09-23obj_dinner OK (#26)fullgrowngaming
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23en_torch OK (#22)fullgrowngaming
* en_torch OK * Ran format script * Fixed init vars formatting * Fixed spaces at end of lines in InitVars
2020-09-23bg_mbar_chair OK (#28)fullgrowngaming
2020-09-19obj_hana OK (#20)fullgrowngaming
2020-09-17Add some OOT tools (#17)Rozelette
* Add first_diff.py and sym_info.py * Add c tools from OOT. Replace yaz0 tool
2020-09-16Add .data and .rodata sections to generated assembly. Add Overlay .rodata ↵Rozelette
splits. (#18)
2020-09-13Bootstrap actors (#14)Rozelette
* Bootstrap actors * Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-08-29Decompile z_snap (#11)Rozelette
2020-06-23Decompile `game.c`MMDecomp
2020-04-23Decompile z_prenmi.crozlette
2020-04-22Decompile z_rpc.crozlette
2020-04-21Some work on z_viewrozlette
2020-03-19Decompile code_0x800AF710.crozlette
2020-03-15Split code .datarozlette
2020-03-15Rename many functions, structs, and variables to match the oot decomp. Some ↵rozlette
things have not been renamed as their respective files have not been decompiled yet.
2020-03-02Set up diff scriptrozlette
2020-03-01Start on z_bgcheck.crozlette
2020-03-01Decompile code_0x800CAE10.crozlette
2020-03-01Some loadfragment2.c progressrozlette