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Decompilation of The Legend of Zelda: Majora’s Mask
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fault.c
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2023-09-12
Non libultra Boot Cleanup (#1370)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-26
Decompile padmgr.c (#1246)
Tharo
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2022-07-23
Hex Cleanup (#960)
engineer124
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2021-12-07
Macro Clean up (#454)
engineer124
2021-12-06
Fault and Fault_Drawer (3 MATCHING and 1 NON_MATCHING) (#434)
Derek Hensley
2021-11-15
sys_initial_check OK, documented, error message files debinarised (#437)
EllipticEllipsis
2021-10-29
Decompile graph.c (#274)
Tharo
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-07
sched.c OK (#248)
Tharo
2021-08-03
Overhaul the build system (#234)
Tharo