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2025-07-05Replace erroneous CsCmdStartSeq with CsCmdStopSeq (#1812)Eblo
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
* Remove asm-processor in favor of preprocess.sh * Remove duplicate CMD_F * preprocess_pragmas gitignore * Mac fixes * Macos + clang as cc check fixes * Need quotes for paths with spaces * Fix bss
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-14Small general cleanup (#1644)Derek Hensley
* m2ctx.py * check warnings * vimode includes * bgcheck includes * padmgr includes * sprintf * z_std_dma * sys_ucode * z64voice * z64lib * z64effect_ss * segment_symbols.h * padutils * main * stdarg.h * fault * bzero * undefined_syms * z64rumble
2024-05-17c_keyframe.c decompiled and documented (#1630)Tharo
* 2 non-matching * 1 function left Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fully matching Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documented, has bss reordering issues * Fixes * Apply suggestions * Format * Re-add cast oops * Remove != 0 for override and transform limb draws, format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-03-31Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-20Framebuffer filter docs (#1528)Derek Hensley
* Framebuffer filter docs * PR * Format * Leading 0s
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
2023-11-28Animation Cleanup: En_R* (#1516)engineer124
* begin R * finish anim R * cleanup * small adj * cleanup * CS_STATE_IDLE * CS_ID_NONE * more cleanup * sBssPad * angles * sneak in small fix * small fix
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
* use CURRENT_TIME macro * add comment * cleanup brackets
2023-11-25`z_en_test4.c` Documented (#1498)engineer124
* begin docs * more docs * skybox * more cleanup * more cleanup * more cleanup * Improve comment * in-function static
2023-11-11Fix aliasing in Cutscene_SetActorCue (#1483)Tharo
Co-authored-by: Revo <projectrevotpp@hotmail.com>
2023-10-26`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and ↵EllipticEllipsis
documented (#1106) * OK, start documentation * More documentation Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Decompile func_80167F0C * FbdemoWipe4 OK and documented * Mark bug in Wipe4 * More docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Mark bug * Few more notes * Fix function in Play * Format * Review * Name Play_PostWorldDraw * functions.h... * Revert func_80167F0C * Review * functions.h * Review * Update Wipe4 * Rename system * Format * Put skeleton back in the cupboard * bss * Fix build * rename to z_visfbuf * review * format * bss * some bss cleanup * review * bss * review --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
* csAction * more cleanup * namefixer * simpleReplace * fix brackets * sneak in 2 player typos * fix merge
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
* z64environment.h * remove todo * Cleanup * data + bss + 2 functions * Bring over simple functions * Remove lerp comment * code functions csv * Remove docs changes * ZBufValToFixedPoint * Remove leading 0's * SEGMENT macros * eventDayCount * format * z64bombers_notebook.h * fix merge * Comments --------- Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-04Z_message (2 NON_MATCHINGS) (#1398)Derek Hensley
* matched func_8014D62C * matched func_8014D304 * matched func_80149048 * matched func_80159438 & func_8014CDF0 * matched Message_GetState * matched func_80152CAC * matched func_80149454 * matched func_801491DC * matched func_80150A84 * matched func_801496C8 * matched func_80149C18 * func_8014995C progress * matched 8014995C * matched func_80153EF0 * fix MessageContext lottery guess array size to match func_801496C8 * matched 80148D64 * matched func_8014AAD0 * progress func_8014CFDC * matched func_8014CFDC * progress func_801514B0 * progress#2 func_801514B0 * matched func_801514B0 * progress func_8014C70C * Progress on few functions * fix some variables & func name * change unk11F00 type and usages * func_8014C70C matched * match func_8015268c * fix building * format * engi message WIP * enums, cleanup * missed one * oops * even more enums * another oops * func_8015E7EC NON_MATCHING * cleanup Message_DrawTextCredits * MSGMODE cleanup * import sFontWidths * Import z_message_nes data * Message_DrawTextNES draft * fix types in message_nes * Message_DrawTextNES NON_EQUIVALENT * Message_DrawTextNES improvement Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Import bss * fixes * Data clean up * Delete Message_Decode m2c output * Readd Message_Update data * import data * func declaration * cleanup * Language enum * fix naming, some flags * Update functions and variables related to the bombers notebook event queue. * Update renamed variables.txt * format * attempt Message_DecodeCredits * begin Message_DecodeNES * decode cleanup * incremental improvements on Message_DecodeNES * oops * more progress * first attempt at Message_Decode * cleanup Message_Decode * Message_Decode progress * good progress on decode loops * more progress * good Message_Decode progress, thank anon * decode creep * big improvements, thanks anon/hatal * small nes improvement * cleanup * match Message_DrawTextDefault, big progress on Message_DrawTextNES * namefixer for save structs * Some cleanup/fix non-equivalencies in decodes * cleanup * Small cleanup * func_80150A84 * TextBoxType enum usage * Format * match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES * comments * some docs * cleanup, improve matches * Some improvement Co-Authored-By: Santiago <github-santaclose-noreplay@NA.com> * Fixes * Missed * Match Message_DrawTextNES * Move functions to z64message.h * string macros * Small cleanups * 1 more small thing * decompme scratches * Cleanup * Item enum * PR * SEGMENT_ROM_START * PR * format * ocarina cleanup --------- Co-authored-by: andzura <andzura@andzura.fr> Co-authored-by: Angie <angheloalf95@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Zoey Zolotova <zoey.zolotova@gmail.com> Co-authored-by: Santiago <github-santaclose-noreplay@NA.com>
2023-09-02Move libultra function declarations to libultra headers (#1196)Anghelo Carvajal
* Delete unused headers * Move PR and io to ultra64 * move headers to ultra64 * more cleanups * more reorganizing * i think that should be all * format * ifdef guards cleanup * Add IO_READ and IO_WRITE macros for future use * warnings * review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * warnings again * warn * ifdef guards * fix merge * fix merge * fix merge * bss * padutils.h * bss * bss * bss * fix merge * bss * bss * bss * fix merge * fixes * fixes * bss * bss * fix merge * fix * fix * fix includepaths * fix paths * bss * fix * ultra64/ -> PR/ * header guards * fix ehader guards * fix * fix++ * format * bss is borken * prevent 2 * :despair: * bss * rename assert to dbg_hungup * fix * a * fix * bss * fix * bss * bss --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-08-04Fix Cutscene Bss (#1305)engineer124
* demo bss * fix bss * sPad * also matching * static bss pad * ultratypes * spacing * cleanup
2023-08-02Bottle Params (#1328)engineer124
* bottle param docs * none to any * reorder * macro use * PR Review * brackets
2023-07-08Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)Anghelo Carvajal
* fault.h * some docs stealing * fix building * fault_internal.h * pass * finish stealing docs * finish cleanup * format * warning * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * arggggg * arggggg part 2 * STACK * PHYS_TO_K0(0x400000) * format * fix * Instance * format * Neutral reset * variables.h cleanup * bss * frameBuffer * format * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * bss * callback cleanup * fix function declarations * fix again * bss * bss * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * bss * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * import bss * format * minor cleanup * bss * review * fix * bss * bss * bss * bss * bss * format * a * Z_PRIORITY_FAULT * bss * fix * idle.c bss doesn't want to get fixed :c * review * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-07-05Misc Cleanup 6 (#1307)engineer124
* more cleanup * 3 more brackets * PR Suggestions
2023-06-25Setup for Player Cutscene Docs (#1270)engineer124
* player cs docs setup * more docs * more docs * missed enums * more docs, but broken. Need to fix sPlayerCsModeAnimFuncs * fix * rm enum * more minor docs * PR suggestion * typo * csActionFunc * PR Suggestion * fix bss * fix bss
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
* sfx decomp and docs * function headers * namefixer * oops * better sfx name * PR review * namefixer * PR review * float * namefixer * namefixer * namefixer * PR Suggestions
2023-06-05File Select (1 Non-Matching) (#1158)engineer124
* Everything below Main OK, and some small ones at the top * 3 more short ones * FileChoose_Main * SelectModeUpdate/Draw * SelectMode update functions done * 2 more small ones * ConfigModeDraw * SetWindowVtx * FileChoose_FadeInMenuElements * Rest of the Config Mode Update Functions * Minor cleanup * FileChoose_UpdateMainMenu * Make xml for title_static * Minor correction * One nasty draw, thanks Synray Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com> * import data * some cleanup * import OoT docs * missed some docs * some progress * FileSelect_SetWindowContentVtx WIP * improve FileSelect_SetWindowContentVtx * match z_file_nameset_NES * cleanup and docs * title static * a few more functions * even more functions * small cleanup * Data Cleanup * 2 more matches * z_file_choose_80807940 OK * cleanup * fix merge master * FileSelect_DrawFileInfo wip * small cleanup * minor * fix merge * match FileSelect_DrawFileInfo * cleanup * fix merge * fix merge * sram cleanup * document select mode * many docs * more docs * more cleanup * small nitpick * consistency * more cleanup * more cleanup * small * small typos * octal bad * pr review * noop * elliptic review * more review * non-matching * oops * more suggestions * keyboard formatting * fix master * sound * padding --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-05-29z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)mzxrules
* z_vimode * Fixups * WIP * matching * sys_cfb OK * some documentation * vimode docs, name all syscfb vars * quick fixes * suggested changes, more things I missed * merge suggestions * code_80140CE0 -> z_viscvg * format * update symbols * more suggestions * fix include order * sNotebookViMode comment, bss fix --------- Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: louist103 <louist103@gmail.com>
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
* begin cutscene docs * more docs * more docs * z_eventmgr.c OK Co-authored-by: Thar0 <Thar0@users.noreply.github.com> * cutscene camera * commands WIP * more docs * merge master * csId, oof * more cleanup * more docs, csCam * more cleanup * more docs * more * cleanup functions.h * better misc cmd docs * apply discord discussions * small adjustment * more cleanup * more docs * more cleanup * more cs cam docs * small fix * cmd cleanup * small cleanup * better match, thanks anon * remove last return * PR suggestions, small cleanup * next PR review * rm internal funcs from functions.h * more PR * add comment * csCam interp typedef handler * cleanup, scene cmd * missed an enum use * ActorCutscene -> CutsceneManager, PR Suggestions * more PR Suggestions * more actorCutscene cleanup * R_USE_DEBUG_CUTSCENE * more small docs * move functions to cutscene.h * PlayerCsId * fix bss * missed some function headers * more scene cleanup * more scene cleanup * missed one * CS_SPAWN_FLAGS * wrong usage of macro * more cleanup * name last cs transition types * IsNext bool * update namefixer * fix namefixer * more cleanup * add comment * fixed enums for motion blur * consistent cutscene lists * cutscene entry func consistent * PR Suggestion * fig review * fix additionalCsId name in actor * more pr review * bss --------- Co-authored-by: Thar0 <Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
* SaveInfo * fix accesses in sram_NES.c * some more fixing * more fixes * format * fix unk * namefixer * format * bss * review * weekeventregconvert * namefixer * bss
2023-04-07Introduce `SaveContext.gameMode` enum (#1198)engineer124
* gamemode enum * owl save * trailing enum comma
2023-03-30Effect table (#1209)Anghelo Carvajal
* effect_ss_table.h * monkaBSS * format * Remove InitVars extern headers * Remove `const` from InitVars * cleanup * cleanup * format * bss * bss * bss
2023-03-30Audio `sequence.c` OK and documented (#1201)engineer124
* import sequence docs * cleanup * do not need raw hex
2023-03-16Document z_en_time_tag (#1140)engineer124
* time-tag docs * simplify enums * PR Reviews * PR Suggestions * small change * small fix * PR Suggestions * add extra func ref * rm raw text from first actor I decompiled * Stock Pot Inn * fix master merge
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
* Bring over progress from another branch Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> * cleanup, fake match Play_Init * small fixes * Some small cleanup * Match func_80165460 (from debug) * Match func_80165658 * Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04 * Match func_80167DE4 (from debug) * Match func_80167F0C * Match func_80168DAC * Matched func_80169100 * Matched func_801691F0 * import D_801DFA18 * match Play_Main thanks to debug * cleanup * synray does it again * add docs from debug * fix func_801656A4 * more docs and cleanup * Match func_80166B30 and diff fake match in Init * import transition docs from OoT * Play Update, sort of * cleanup Play_Update * more cleanup * slightly more docs * small docs * Play_Draw WIP Thanks @petrie911 * progress? * two more matches * format * misc play docs * transitions cleanup * Motion Blur * Transitions * Fog * Bombers notebook + small cleanup * bss * Camera Functions * Picto functions * Init * MotionBlur Clean up * Floor Surface * Pictographs some more * regs * fix circular dependency problem * Cleanup PR commits outside play * namefixer * PR picto * PR audio * PR small clean ups * debug strings * Picto defines * bss * enums * remove void * typedefs * Hireso -> BombersNotebook * bss comments * bss and I8/I5 functions * Smaller PR comments * Transitions * Combine enums * Revert "Combine enums" This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7. * Fix Transition defines * RGBA16 macros * Unname * worldCoverAlpha * Rename Update and Draw * PR review, plus annotate bug * Clean up nonmatchings with a closer DrawGame * Format * New macros * UpdateMain and DrawMain * Fix merge * Small cleanups from PR * zFar * Intensity macros * Format * Remove bss comments * Compression/decompression * Small cleanup * Format * More PR cleanup * Cleanup picto stuff * format * Fix compression comments * Play processes state enums DONE -> READY * cutscene comment * fix bss Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: angie <angheloalf95@gmail.com>
2022-11-20`z_parameter`: Time (1 non-matching) (#1144)engineer124
* import time docs * cleanup * fix display list * missed one * three-day events * PR Suggestions and cleanup * adjust comment * more macros * PR Suggestions * move InterfaceContext
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
* make macros * script * Use the script on the whole codebase * fix script * Rename GET to CHECk * More replacements * Update weekeventflags on schedule scripts * eventinf defines * eventinfconvert * run the scripts on the codebase * format * RACE_FLAGS * format * remove redundant parenthesis * format * add macros to permuter_settings * comments on WEEKEVENTREG_ * format * CHECK_WEEKEVENTREG_ALT * don't automatically generate the macros on the script to allow naming them * format D_801C66D0 a bit * add TODOs * Update src/overlays/actors/ovl_Boss_03/z_boss_03.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_Boss_06/z_boss_06.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Raf/z_en_raf.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * new files * format * weekeventreg * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * update * format * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * flags * a * eventinf stuff * format * EnGakufu * flags * run the script * format * whoops * cleanup * fix * update weekeventregs * format * format * review * format Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
* preparations * import data * PLAYER_STATE1 * PLAYER_STATE2 * PLAYER_STATE3 * import bss * format stuff * bss cleanup * more cleaning and some naming * face * cleaning up link human object a bit * Remove PHYSICAL_TO_VIRTUAL2 * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * /* CAT */ Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming some stuff on objects * format * invert flags endian * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * drawmask Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming * another round of human object naming * enum renames * sActionModelGroups and use enum as types * PlayerAnimType * PLAYER_MODELTYPE_ * determined ranges of PlayerModelType * name PLAYER_MODELGROUP_DEFAULT * format * sheath * dlist groups placeholder namse * PLAYER_MODELGROUP_BOTTLE * Some fierce deity naming * Right hands * zora skel dlists * deku limb dlists * left hands * name most modelgroups * more hand naming * regs as dec * fix in horse * Use BUTTON_ITEM_EQUIP macro * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reformat D_801AED58 * Sword sheaths * swords and shields * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * playerForm on Player_DrawImpl * fomat * Update src/code/z_player_lib.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update assets/xml/objects/gameplay_keep.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)) Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * singular limb enum names * fix bss * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name goron shielding limbs * name limb * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * bss * bss * format * namefixer * bss * bss * bss * bss * format * bss * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * fix bss Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-13z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest ↵engineer124
Page) (#1108) * import quest docs * cleanup * eol * temp change to non-eq * more missed stuff * fix questVtx * PR suggestions * adjust comment * missed two * PR Suggestions
2022-10-02View & Shrink_Window Docs (#1049)engineer124
* view and shrink_window docs * cleanup * move func declaration to header * move struct to local * PR Suggestions * g to s
2022-09-30Rename SetupIndex to Layer (#1099)Derek Hensley
* Rename setupIndex to Layer * ()
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
* quake cleanup * cleanup * more cleanup * remove cast * q comes before r... * unname goron function, leave it to another PR * PR Suggestions
2022-09-30Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)engineer124
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
2022-09-28`z_parameter`: Hud Visibility (#942)engineer124
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
2022-09-24Gamestates Cleanup (#1047)Derek Hensley
* Setup * ConsoleLogo * TitleSetup * MapSelect * FileSelect * Daytelop * Save file * PreNMI * Final cleanup and format * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * DayTelop * Split off setup * split of prenmi * readd SET * shorten some gamestate member names * Add comment about init * Update include/z64.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Small cleanup of comments * PR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-08-15Matched several functions (#1020)petrie911
* matchmaker, matchmaker * more matches * one fix * I'll format you good * cleanup Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
2022-08-15Entrance Macro (#987)Derek Hensley
* POC * fix * Fix typo * token POC * The rest * small cleanup * More small cleanup * ENTRANCE * arg renames * EntranceIndex -> Entrance * format * PR * PR2 * Remove layer from entrance macro * namefixer plus comments * format
2022-08-04AudioOcarina (1 NonMatching) (#911)engineer124
* AudioOcarina OK * rm some comments * PR Suggestions * Add define * cleanup
2022-07-23Map Select: Docs and Cleanup (#962)engineer124
* Add Map Select Docs * cleanup * brackets * Another typo
2022-07-23Match 3 functions (#964)engineer124
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header ↵Anghelo Carvajal
reorganization (#919) * Message_GetState * Rename msgCtx->msgLength * Replace some enums * TEXT_STATE_CLOSING * use enum on switches * use enum when assigning to a variable * some minor cleanups * minor cleanup * TEXT_STATE_CHOICE * remove unused temp * z64message.h and z64view.h * steal some stuff from OoT * add some stuff to namefixer * fix shift * minor doc comment * Update MessageContext struct from andzura's branch Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com> * some other TextState uses I missed * format * statetimer in dec * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * Batch () commit Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * bss * use text state defines on new actors * fix matching * bss Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-07-22Cleanup SubCameras (#936)engineer124
* Cleanup SubCameras * Add small bit of docs, remove comments * Fix merge from master, missed test7