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Decompilation of The Legend of Zelda: Majora’s Mask
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z_quake.c
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Author
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-28
Organize `libc` and `libm` files (#1499)
Anghelo Carvajal
2023-11-07
Struct Returns (#1466)
engineer124
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-10-02
View & Shrink_Window Docs (#1049)
engineer124
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-06-26
PlayState rename (#835)
Tom Overton
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-30
Rename "Quake2" -> "Distortion" (#588)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-11-11
Improve/Add Enums for Player, Items, and Quest (#275)
engineer124
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-09-01
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
rylieb
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-19
z_quake OK and documented (#213)
engineer124