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path: root/src/code/z_quake.c
AgeCommit message (Expand)Author
2024-07-28Introduce a bunch of small new headers (#1649)Anghelo Carvajal
2024-06-03More General Cleanup (#1638)Derek Hensley
2024-01-28General Cleanup 2 (#1538)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-28Organize `libc` and `libm` files (#1499)Anghelo Carvajal
2023-11-07Struct Returns (#1466)engineer124
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
2023-04-18Angle Conversions (#1216)Derek Hensley
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-10-02View & Shrink_Window Docs (#1049)engineer124
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
2022-07-12Introducing z64camera.h (#797)engineer124
2022-06-26PlayState rename (#835)Tom Overton
2022-04-22Enable full IDO warnings (#781)EllipticEllipsis
2022-02-20Camera Preparation (#644)engineer124
2022-01-30Rename "Quake2" -> "Distortion" (#588)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-11-23z_bgcheck.c (#357)mzxrules
2021-11-11Improve/Add Enums for Player, Items, and Quest (#275)engineer124
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...engineer124
2021-09-01En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)rylieb
2021-08-03Overhaul the build system (#234)Tharo
2021-07-19z_quake OK and documented (#213)engineer124