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* disasm_fix
* dtor
* Fault_LogThreadContext
* rearrange microcode
* sGfxPrintFont size of 0x800
* Move (null) to stackcheck
* vimgr bss
* sfx
* Remove code_801D1E80
* z_en_hy_code
* Fix assembler messages with endlabels and dlabels
* xlitob data
* Move skin unused bss pad to rumble
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* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.
* Remove SHT_MINV
* SHRT_MAX
* Add M_PI
* Angle macros
* f suffix
* Format
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* Cleanup
* Cleanup variables.h
* Cleanup fault headers
* Some includes/headers cleanup
* Libultra btn wrappers
* Mark differences to original libultra headers
* Remove duplicate include in fault
* format
* Update include/PR/os_voice.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* align
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Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Cleanup
* vi define cleanup
* kdebugserver
* osmotor
* Remove sqrtf.c
* Move osFlash out of libultra
* PadUtils_Destroy
* BOOT_ADDRESS_ULTRA
* Fault
* Format
* viconfig.h
* More small cleanups
* gfx cleanup
* Format
* Forgot to save
* variables.h
* dListTable -> dListSides
* Fix header includes
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* z64vimode.h
* z64viscvg.h
* z64vis*.h
* VisCvg
* sys_cfb.h
* a bit of naming
* review
* Renames
* bss
* fix
* bss
* bss
* bss
* messed up the merge
* bss is borken
* reordering 2
* remove prevent header from fault.c
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* Idle bss and cleanup
* main bss and cleanup
* format
* Remove pad comment about sAudioMgr
* PR
* Missed a couple size_t changes
* unused pads
* static
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* scene_table.h
* Move restriction flgs to scene_table.h
* format
* rename D_801C5FC0 to sPersistentCycleFlags
* format
* move persistent flags to table
* cleanups
* review
* PERSISTENT_CYCLE_FLAGS_SET
* PERSISTENT_CYCLE_FLAGS_NONE
* move comment above the scene
* bss
* tons of bss
* whoops
* bss
* bss
* bss
* Update include/tables/scene_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_scene_table.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* SCENE_MAX
* bss
* bss
* bss
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
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* PlayState rename
* Make this work with the latest master and run format
* Respond to hensldm's review
* Respond to Elliptic's review
* Add Effect_GetPlayState to namefixer.py
* Add missed comma
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* Import data and bss, add some name options
* Decomp rest of stack functions,
remove RSPMatrix,
split header
* sys_matrix OK (thanks Tharo)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* pragma weaks in sinf and cosf, change documentation
change mcros to use 0x8000
* Rename sinf and cosf
* Correct initialisation of sMtxFClear
* More minor cleanup
* Rename stack functions
* Matrix_InsertMatrix -> Matrix_Mult
* The big transpose rename
* Fix MirRay_DrawReflectedBeam
* Matrix_InsertTranslation -> Matrix_Translate
* Matrix_Insert.Rotation_s -> Matrix_Rotate$1S
+ RotateY -> RotateYS
* Matrix_Insert(.)Rotation_f -> Matrix_Rotate$1F
* Matrix_RotateStateAroundXAxis -> Matrix_RotateXFApply
Matrix_SetStateXRotation -> Matrix_RotateXFNew
* Matrix_MultiplyVector3fByState -> Matrix_MultVec3f
* Matrix_MultiplyVector3fXZByCurrentState -> Matrix_MultVec3fXZ
* Matrix_GetStateTranslation -> Matrix_MultZero
* Matrix_GetStateTranslationAndScaled(.) -> Matrix_MultVec$1
* Matrix_FromRSPMatrix -> Matrix_MtxToMtxF
* Matrix_MultiplyVector3fByMatrix -> Matrix_MultVec3fExt
* Matrix_TransposeXYZ -> Matrix_Transpose
* Matrix_ToRSPMatrix -> Matrix_MtxFToMtx
* Matrix_AppendToPolyOpaDisp -> Matrix_MtxFToNewMtx
and document the conversion functions
* Matrix_NormalizeXYZ -> Matrix_ReplaceRotation
* Matrix_InsertRotationAroundUnitVector_f -> Matrix_RotateAxisF and S
* Matrix_InsertRotation -> Matrix_RotateZYX
* Document the last functions
* Small cleanup
* Matrix_JointPosition -> Matrix_TranslateRotateZYX
* Matrix_SetStateRotationAndTranslation -> Matrix_SetTranslateRotateYXZ
* func_8018219C -> Matrix_MtxFToYXZRot
* func_801822C4 -> Matrix_MtxFToZYXRot
* Fix files
* Format
* Review 1
* Renames
* Fix warning in EnDragon
* Format
* Convert `mode` to an actual enum
* Add enums, typedefs, externs to sys_matrix header
* Review
* One more
* More review
* Fix function names
* Format
* Fix names
* Format
* Review
* engineer's review
* Fix build
* Format
* Fix again
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* oot copypaste
* func_8013859C non matching and func_80138700
* protos
* the other functions
* func_80138300
* progress
* func_80137F58
* func_80137EBC
* func_80137B34 NON_MATCHING
* func_80137970
* func_8013835C
* z64skin
* some docs
* some bits
* Match func_80137B34
* Match Skin_DrawImpl
* Match Skin_Init tahnks to Anon
* Some docs?
* AnimatedLimb
* SkinVtx
* more names
* fix merge issue
* format
* another clean
* trailing comma
* cleanup
* format
* add some descriptions
* Import bss
* last cleanup
* Update ZAPD symbol map
* Reanme gIdentityMtx and gIdentityMtxF
* fix merge issues
* bss
* review
* Update include/z64skin.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* Port @fig02 skin docs
* format and a few changes
* format
* Port over OoT review
* fixes
* Engineer's review
* format
* address pr
* Fix bss
* fix bss
* Update src/code/z_skin_awb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* bss
* bss
* undo
* pr
* Skin_Setup
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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