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Decompilation of The Legend of Zelda: Majora’s Mask
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libultra
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Author
2021-08-18
Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266)
EllipticEllipsis
2021-08-12
sqrtf.c OK (#257)
EllipticEllipsis
2021-08-10
Sort boot files (#260)
Tharo
2021-08-07
sched.c OK (#248)
Tharo
2021-08-04
Fix gcc warnings (#246)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-05-18
Fix all warnings raised by IDO (#152)
Zach Banks
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-29
Adds in scene support (#117)
Kenix3
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
Restructure how buffers are set up (#77)
Rozelette
2021-03-16
yaz0.c OK (#71)
Rozelette
2020-07-24
Initial code format
Kenix3
2020-06-06
Adds TODO comments to remove implementation defined pointer manipulation.
Kenix3
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-28
Move variables in .data for most of boot files that have been decompiled
rozlette
2020-01-20
Port a bunch of libultra files from sm64
rozlette
2020-01-17
Port perspective.c from sm64
rozlette
2020-01-16
Add a few files in boot that have matching .rodata
rozlette
2020-01-12
Port over fault.c from oot decomp
rozlette
2020-01-11
Decomp controller.c
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2018-12-20
Remove more tabs
rozlette
2018-12-06
Updata current progress
rozlette
2018-11-17
Decompile sinf.c
rozlette
2018-11-16
Use hex instead of decimal
rozlette
2018-11-13
Disassemble a bunch of files
rozlette
2018-10-29
Fix misnamed function
rozlette
2018-10-25
Decompile {g,s}etthreadpri.c
rozlette
2018-10-25
Fix tabs
rozlette
2018-10-25
Dump current status
rozlette
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