| Age | Commit message (Collapse) | Author |
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* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
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* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
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Co-authored-by: Copilot <copilot@github.com>
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* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
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* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
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* PRINTF
* T
* fault
* yaz0
* __osMalloc
* audio_thread_manager
* graph
* padmgr
* sched
* z_play
* z_arrow_ice
* z_arrow_light
* z_elf_msg
* z_elf_msg3
* z_elf_msg4
* z_elf_msg5
* z_mir_ray
* stackcheck
* Include versions in macros.h
* Fix workaround for permuter
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* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
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* Match `Bg_F40_Switch` for JP 1.1
* Put some data and BSS behind the version flag too
* Delete comment
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* Match `Bg_Dblue_Balance` for JP 1.1
* Respond to review
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* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Document `func_808B849C`
* Clarify doc about number returned
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Add number comparisons
* Try arithmetic in remains function
* Reverse addition operation - will it break matching?
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Rename multiple variables in `MessageContext`
* Fix errors
* Better rename for price fields
* Rename two more fields related to number inputs
* More renames for text line positioning fields
* Fix copy-paste error
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* Dnk: some docs
* Dnk: more docs
* Dnk: format
* Dnk: More docs
* Dnk: more docs
* Dnk: more docs
* Dnk: specify variants
* Pr2: requested changes
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* setup n64-jp-1.1 disasm
* Add versions
* New microcode
* Bootstrap z_sram
* Bootstrap ovl_file_choose
* Bootstrap kaleido scope
* Bootstrap BgHeavyBlock
* MessageContext shift
* SaveContext shift
* ItemId shift
* Fix `PLAYER_CSACTION` shift
* format
* Add JP only to Heavy Block Description
* Makefile multi version comment
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Co-authored-by: Tom Overton <tom.overton@outlook.com>
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* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
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* Document `func_801514B0`
* Add transformation enum reference
* Rename to ShowDescription
* Format
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* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* EnAn MsgScriptCallback
* Version check
* Write .extracted-assets.json to outputDir
* Fix m2ctx
* Fix boot_functions.csv
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* Fix OOB access
* Remove rej
* Remove comment
* Forgot headers don't auto build
* Use 4 elements
* rename CSID3
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* Document credits dog OOB access
* PR review
* Add speculation why dog is drawn upside down
* typo
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* gEffectSsOverlayTable
* Sync with OoT docs
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* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Remove asm-processor in favor of preprocess.sh
* Remove duplicate CMD_F
* preprocess_pragmas gitignore
* Mac fixes
* Macos + clang as cc check fixes
* Need quotes for paths with spaces
* Fix bss
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* MapDisp_AllocDungeonMap
* func_80B833C4
* func_80ABD92C
* EnFirefly comment offsets
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* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* doc desbreko draw damage effect bug
* doc like like sfx bug
* doc shellblade incorrect sfx id
* document powder keg text incorrect sfx
* Doc more sfx bugs with shellblade
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* Provide AVOID_UB for some bugs found in GCC compiler testing
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Format
* Fix silly typo
* Mention MM3D in en_dnq bug comment
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Co-authored-by: Fig02 <fig02srl@gmail.com>
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sequence 0 channels that implement sfx (#1784)
* Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx
* Fix bss
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* kaleido_map double parens
* ObjUm PostLimbDraw fake match
* z_parameter double parens
* voice_internal func_801A541C return type
* audio load missing return comments
* EnTest7_DrawFeathers
* EnTest7_UpdateFeathers
* format
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* actor movement
* cleanup
* missed one
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* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
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* culling docs
* cleanup
* PR suggestions
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* [Audio 9/9] Loose ends
* Fix sampleconv memset bug
* Doc updates from oot
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