summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_Bg_Kin2_Fence
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2023-11-23Animation Cleanup: En_O* (#1506)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-05Switch Flag Cleanup (#1406)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-10ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070)TrulyNaN
2022-10-04Better match for BgKin2Fence_CheckHitMask (#1105)Tom Overton
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-06-20Merge z_bg_kin2 bombwall (#840)TrulyNaN
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25EffectSsKirakira OK (#801)Derek Hensley
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-12-27Bigslime OK and Documented (#361)engineer124
2021-11-23z_bgcheck.c (#357)mzxrules
2021-11-14Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b...Kenix3
2021-11-02Add an explanatory comment header for every actor that doesn't have one (#377)Tom Overton
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-08-03Overhaul the build system (#234)Tharo
2021-07-15C file for Fishing, some changes to collider scripts, a few minor cleanups (#...EllipticEllipsis
2021-07-05Document most of global context (#198)Zelllll
2021-07-01z64player.h and Player struct work (#195)EllipticEllipsis
2021-06-11Importing Sound Effects from MM3D (#179)engineer124
2021-05-25partially finish `code_0x8012EC80`, document all of gSaveContext (#138)Zelllll
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
2021-05-18Format everything (#141)Anghelo Carvajal
2021-05-09Scene Changes (#114)Zelllll
2021-05-03bg_kin2_fence OK and documented (#103)kyleburnette
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-09-13Bootstrap actors (#14)Rozelette