| Age | Commit message (Expand) | Author |
| 2024-12-15 | Document Culling (#1759) | engineer124 |
| 2024-12-13 | Remove THIS macro (#1756) | Tom Overton |
| 2024-10-18 | Sync Colliders Final (#1718) | Derek Hensley |
| 2024-10-12 | Colliders Sync JntSphere (#1700) | Derek Hensley |
| 2024-09-27 | InitVars -> Profile (#1697) | Derek Hensley |
| 2024-09-10 | Remove assets from automatic includes (#1683) | Derek Hensley |
| 2023-11-23 | Animation Cleanup: En_O* (#1506) | engineer124 |
| 2023-10-27 | Remove `(ActorFunc)` cast on `InitVars` (#1148) | Anghelo Carvajal |
| 2023-10-05 | Switch Flag Cleanup (#1406) | engineer124 |
| 2023-06-20 | Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) | engineer124 |
| 2023-04-19 | Cutscene Documentation (z_eventmgr.c OK) (#1164) | engineer124 |
| 2023-04-18 | Add `SaveInfo` substruct to `SaveContext` (#1191) | Anghelo Carvajal |
| 2022-12-06 | Fado, part 2 (#1012) | EllipticEllipsis |
| 2022-10-16 | Introduce `actor_table.h` (#985) | Anghelo Carvajal |
| 2022-10-10 | ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070) | TrulyNaN |
| 2022-10-04 | Better match for BgKin2Fence_CheckHitMask (#1105) | Tom Overton |
| 2022-07-11 | General Cleanup 5 (#872) | Derek Hensley |
| 2022-06-26 | PlayState rename (#835) | Tom Overton |
| 2022-06-20 | Merge z_bg_kin2 bombwall (#840) | TrulyNaN |
| 2022-05-25 | `sys_matrix` OK, documented, rename some other mathematics functions (#787) | EllipticEllipsis |
| 2022-05-25 | EffectSsKirakira OK (#801) | Derek Hensley |
| 2022-03-27 | `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) | Anghelo Carvajal |
| 2022-02-19 | Cleanup various enums (#612) | Maide |
| 2022-01-22 | Cleanup object syms (#546) | Maide |
| 2022-01-10 | `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) | Anghelo Carvajal |
| 2021-12-27 | Bigslime OK and Documented (#361) | engineer124 |
| 2021-11-23 | z_bgcheck.c (#357) | mzxrules |
| 2021-11-14 | Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b... | Kenix3 |
| 2021-11-02 | Add an explanatory comment header for every actor that doesn't have one (#377) | Tom Overton |
| 2021-10-24 | Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat... | Lucas Shaw |
| 2021-08-03 | Overhaul the build system (#234) | Tharo |
| 2021-07-15 | C file for Fishing, some changes to collider scripts, a few minor cleanups (#... | EllipticEllipsis |
| 2021-07-05 | Document most of global context (#198) | Zelllll |
| 2021-07-01 | z64player.h and Player struct work (#195) | EllipticEllipsis |
| 2021-06-11 | Importing Sound Effects from MM3D (#179) | engineer124 |
| 2021-05-25 | partially finish `code_0x8012EC80`, document all of gSaveContext (#138) | Zelllll |
| 2021-05-18 | Fix all warnings raised by IDO (#152) | Zach Banks |
| 2021-05-18 | Format everything (#141) | Anghelo Carvajal |
| 2021-05-09 | Scene Changes (#114) | Zelllll |
| 2021-05-03 | bg_kin2_fence OK and documented (#103) | kyleburnette |
| 2021-03-10 | Initial support of tracking progress per code/boot/overlay, and outputs the s... | Kenix3 |
| 2021-02-28 | Add OoT actor structs and enums (#55) | Zelllll |
| 2021-02-23 | pragma variant for GLOBAL_ASM (#49) | Tharo |
| 2020-09-13 | Bootstrap actors (#14) | Rozelette |