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path: root/src/overlays/actors/ovl_Boss_06
AgeCommit message (Expand)Author
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-07-24ovl_En_Knight OK (#1659)Tharo
2024-06-03More General Cleanup (#1638)Derek Hensley
2024-02-02BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted d...Tom Overton
2024-01-20Animation Cleanup: En_S* (#1517)engineer124
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
2023-11-07Match func_809F24C8 NON_MATCHING (#1465)Alejandro Asenjo Nitti
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-09`z64vi*.h` and `sys_cfb.h` headers (#1259)Anghelo Carvajal
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-05-30Scene table (#1207)Anghelo Carvajal
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-02-21Lens docs (#1123)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-28General Cleanup 12 (#1139)Derek Hensley
2022-10-21Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and...petrie911
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-04Format Script Update (#904)Derek Hensley
2022-10-02View & Shrink_Window Docs (#1049)engineer124
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
2022-08-07Effect Firetail OK (#974)Derek Hensley
2022-07-22Cleanup SubCameras (#936)engineer124
2022-07-12Introducing z64camera.h (#797)engineer124
2022-07-11General Cleanup 6 (#886)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25Improve Various Matchings and Cleanup (#809)engineer124
2022-05-25Match 9 Various NON_MATCHING functions (#811)engineer124