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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Boss_06
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Author
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-07-24
ovl_En_Knight OK (#1659)
Tharo
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-02-02
BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted d...
Tom Overton
2024-01-20
Animation Cleanup: En_S* (#1517)
engineer124
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-07
Match func_809F24C8 NON_MATCHING (#1465)
Alejandro Asenjo Nitti
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-02-21
Lens docs (#1123)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-28
General Cleanup 12 (#1139)
Derek Hensley
2022-10-21
Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and...
petrie911
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-10-02
View & Shrink_Window Docs (#1049)
engineer124
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-08-07
Effect Firetail OK (#974)
Derek Hensley
2022-07-22
Cleanup SubCameras (#936)
engineer124
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-05-25
Match 9 Various NON_MATCHING functions (#811)
engineer124
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