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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Elf_Msg
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z_elf_msg.c
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Author
2026-04-21
String macros (#1871)
Derek Hensley
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-11-16
Fix ultratypes types (#1454)
Derek Hensley
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-15
Switch Flag "None" macro (#1412)
engineer124
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
ovl_Elf_Msg decompiled (#880)
Alejandro Asenjo
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette