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path: root/src/overlays/actors/ovl_En_Bbfall
AgeCommit message (Expand)Author
2026-08-30split headers z_en_item00.h, z_en_a_keep.h, z64draw.h (#1897)mzxrules
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-11-27Name Remaining Hookshot Actor Flags (#1746)engineer124
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-22actor flag thump (#1730)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-23EnOkuta (Octorok and its projectiles) OK and documented (#1641)Tom Overton
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-20Animation Cleanup: En_N* (#1504)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-14Body Parts Docs (#1333)engineer124
2023-08-10Animation Cleanup: En_E* (#1331)engineer124
2023-07-14Animation Cleanup: En_B* Actors (#1326)engineer124
2023-07-14ClearTag Params Cleanup (#1308)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-04Format Script Update (#904)Derek Hensley
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
2022-08-07Effect Firetail OK (#974)Derek Hensley
2022-07-12Introducing z64camera.h (#797)engineer124
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-04-22En_Bbfall (Red Bubble) OK and documented (#780)Tom Overton
2022-02-19Cleanup various enums (#612)Maide
2021-12-07Do another round of improvement on actor comment headers (#462)Tom Overton
2021-11-02Add an explanatory comment header for every actor that doesn't have one (#377)Tom Overton
2021-08-12Remove argument names from action funcs (#254)Maide
2021-08-03Overhaul the build system (#234)Tharo
2021-07-22Automatically add Init data to actors (#216)EllipticEllipsis
2021-05-18Format everything (#141)Anghelo Carvajal