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path: root/src/overlays/actors/ovl_En_Bigokuta
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-06-23EnOkuta (Octorok and its projectiles) OK and documented (#1641)Tom Overton
2024-06-03More General Cleanup (#1638)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-22Animation Cleanup: En_P* (#1507)engineer124
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
2023-10-27player unions (#1453)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
2023-10-05Switch Flag Cleanup (#1406)engineer124
2023-09-25Name player's generic `actionVar`s (#1392)engineer124
2023-09-24EnKame (Snapper) documented (#1383)Tom Overton
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-14Body Parts Docs (#1333)engineer124
2023-08-10Animation Cleanup: En_E* (#1331)engineer124
2023-07-14Animation Cleanup: En_B* Actors (#1326)engineer124
2023-07-14ClearTag Params Cleanup (#1308)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-04Misc Cleanup (#1257)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-03-02actor math cleanup (#1187)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-09-24Effect DtBubble OK (#1017)Derek Hensley
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
2022-08-04EnGe1 OK and documented, document `z_snap` (#952)EllipticEllipsis
2022-07-23General Cleanup 8 (#958)Derek Hensley
2022-07-22Cleanup SubCameras (#936)engineer124
2022-07-11General Cleanup 6 (#886)Derek Hensley
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton