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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Bigokuta
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-23
Further Attention Docs (#1732)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-06-23
EnOkuta (Octorok and its projectiles) OK and documented (#1641)
Tom Overton
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-22
Animation Cleanup: En_P* (#1507)
engineer124
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-10-27
player unions (#1453)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-09-25
Name player's generic `actionVar`s (#1392)
engineer124
2023-09-24
EnKame (Snapper) documented (#1383)
Tom Overton
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-14
Body Parts Docs (#1333)
engineer124
2023-08-10
Animation Cleanup: En_E* (#1331)
engineer124
2023-07-14
Animation Cleanup: En_B* Actors (#1326)
engineer124
2023-07-14
ClearTag Params Cleanup (#1308)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-03-02
actor math cleanup (#1187)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-24
Effect DtBubble OK (#1017)
Derek Hensley
2022-09-14
Add enum for tatl hint id (#993)
Parker Burnett
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-08-04
EnGe1 OK and documented, document `z_snap` (#952)
EllipticEllipsis
2022-07-23
General Cleanup 8 (#958)
Derek Hensley
2022-07-22
Cleanup SubCameras (#936)
engineer124
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
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