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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Bombf
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-12
Colliders Sync JntSphere (#1700)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-22
Player: Document "WaitForPutAway" (#1694)
engineer124
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-11-27
Document Actor Category Change (#1518)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-07-14
ClearTag Params Cleanup (#1308)
engineer124
2023-07-03
Object names rename/comments from the OoT equivalent (#1282)
Nuss
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-28
Add ALIGN16 to GRAPH_ALLOC (#1137)
Derek Hensley
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-03-24
En_Bombf (#677)
Maide
2022-02-19
Cleanup various enums (#612)
Maide
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-09-01
En_Dodongo (#242)
Maide
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
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