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path: root/src/overlays/actors/ovl_En_Dnp
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-14Msgevent OK (#1637)Derek Hensley
2024-03-23Misc Cleanup 2 (#1521)engineer124
2023-11-28Animation Cleanup: En_R* (#1516)engineer124
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-15Animation Cleanup: En_C* and En_D* Actors (#1327)engineer124
2023-08-02Bottle Params (#1328)engineer124
2023-08-01Talk Exchange System Docs (#1312)Derek Hensley
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-21cs state cleanup (#1229)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-21Misc Cleanup 14 (#1214)Derek Hensley
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-06Rename `ActionParam` to `ItemAction` (#1069)Anghelo Carvajal
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-18Document object_dnq (Deku Princess) (#1130)Tom Overton
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-09-27Give Deku Princess/King/Butler's objects the "correct" name (#1084)Tom Overton
2022-08-15Purge `ExchangeItemID` enum (#1026)Anghelo Carvajal
2022-08-15Make names related to animations more consistent (#998)Tom Overton
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...Anghelo Carvajal
2022-07-12`z_parameter`: Items & Import Data (#799)engineer124
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-04-22SubS Shadows, Cutscenes, Exchange, and Planes (#773)Derek Hensley
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal
2022-02-19SubS Cutscenes, Flags, Objects, and Angles (#665)Derek Hensley
2022-02-19Cleanup various enums (#612)Maide
2022-02-14SubS Animations and LimbRotTables (#624)Derek Hensley
2022-02-05code_8012EC80.c OK and Documented + parameter_static extraction (#534)engineer124
2022-01-22Cleanup object syms (#546)Maide
2022-01-16SubS Skelanime functions (#572)Derek Hensley
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-12-27Bigslime OK and Documented (#361)engineer124