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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Jg
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-10-01
Animation Cleanup: En_J* (#1401)
engineer124
2023-09-29
Animation Cleanup: En_H* (#1399)
engineer124
2023-09-26
Animation Cleanup: En_G* (#1395)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-05
Misc Cleanup 6 (#1307)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-07
Fix last two functions in sys_math_atan (#1066)
mzxrules
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-30
Rename SetupIndex to Layer (#1099)
Derek Hensley
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-08-15
EnSGoro OK and documented (#895)
Blythe
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Code_800E8EA0 Docs (#832)
Derek Hensley
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-03-29
SubS General Pathing Helpers (#760)
Derek Hensley
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2022-02-20
Camera Preparation (#644)
engineer124
2022-02-14
SubS Animations and LimbRotTables (#624)
Derek Hensley
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