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path: root/src/overlays/actors/ovl_En_Sb
AgeCommit message (Expand)Author
2025-01-27GCC Testing Vanilla bugs (#1789)Derek Hensley
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-24Animation Cleanup: En_T* (#1522)engineer124
2024-01-20Animation Cleanup: En_S* (#1517)engineer124
2023-11-27Misc Cleanup (#1509)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-15EnJso (Garo) OK and documented (#1440)Tom Overton
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-06-10Misc Cleanup 4 (#1271)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
2022-07-11General Cleanup 6 (#886)Derek Hensley
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-07-11General Cleanup 4 (#871)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-11z_sound_source OK (#353)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-11-02Rename yDistTo variables (#286)rylieb
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...engineer124
2021-09-01EnBigpo (Big Poh) (#250)Isghj
2021-08-03Overhaul the build system (#234)Tharo
2021-07-17Introduce DamageTable formatting and macros (#211)EllipticEllipsis
2021-07-13z_olib.c OK and Documented (#202)engineer124
2021-07-05Document most of global context (#198)Zelllll
2021-07-01z64player.h and Player struct work (#195)EllipticEllipsis
2021-07-01En_Niw (Cucco) (#191)Isghj
2021-06-28En_sb Documented and OK (#192)Parker Burnett
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo