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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Sb
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Author
2025-01-27
GCC Testing Vanilla bugs (#1789)
Derek Hensley
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-23
Further Attention Docs (#1732)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-01-20
Animation Cleanup: En_S* (#1517)
engineer124
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-15
EnJso (Garo) OK and documented (#1440)
Tom Overton
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-14
Add enum for tatl hint id (#993)
Parker Burnett
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-11
z_sound_source OK (#353)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-02
Rename yDistTo variables (#286)
rylieb
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-09-01
EnBigpo (Big Poh) (#250)
Isghj
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-17
Introduce DamageTable formatting and macros (#211)
EllipticEllipsis
2021-07-13
z_olib.c OK and Documented (#202)
engineer124
2021-07-05
Document most of global context (#198)
Zelllll
2021-07-01
z64player.h and Player struct work (#195)
EllipticEllipsis
2021-07-01
En_Niw (Cucco) (#191)
Isghj
2021-06-28
En_sb Documented and OK (#192)
Parker Burnett
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
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