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path: root/src/overlays/actors/ovl_En_Test6
AgeCommit message (Expand)Author
2025-02-16Misc FAKE fixes (#1783)Derek Hensley
2024-12-17Document Update Actor Flags (#1762)engineer124
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-11-22Player Docs: Rename Init Mode to Start Mode (#1744)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Player Docs: speedXZ and yaw (#1724)engineer124
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...engineer124
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-09-07Fixup actor audio flags docs (#1682)Dragorn421
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
2023-11-25`z_en_test4.c` Documented (#1498)engineer124
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
2023-10-31Cutscene Camera OK (Some Docs) (#1411)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
2023-10-04Z_message (2 NON_MATCHINGS) (#1398)Derek Hensley
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-18Document Song of Time Cutscenes (Test6) (#1269)engineer124
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-06-04Misc Cleanup (#1257)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-03-30Audio `sequence.c` OK and documented (#1201)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-28Add ALIGN16 to GRAPH_ALLOC (#1137)Derek Hensley
2022-10-28General Cleanup 12 (#1139)Derek Hensley
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-04Format Script Update (#904)Derek Hensley
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
2022-09-30Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)engineer124
2022-09-24Item cleanup: Item drops, rupees, signs (#1048)engineer124
2022-09-24Document Song of Time Clock assets in gameplay_keep (#1068)Tom Overton
2022-08-15Entrance Macro (#987)Derek Hensley
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...engineer124
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
2022-08-04AudioOcarina (1 NonMatching) (#911)engineer124
2022-07-22Cleanup SubCameras (#936)engineer124