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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Test6
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Author
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-22
Player Docs: Rename Init Mode to Start Mode (#1744)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Player Docs: speedXZ and yaw (#1724)
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-07
Fixup actor audio flags docs (#1682)
Dragorn421
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-25
`z_en_test4.c` Documented (#1498)
engineer124
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-10-31
Cutscene Camera OK (Some Docs) (#1411)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-28
Add ALIGN16 to GRAPH_ALLOC (#1137)
Derek Hensley
2022-10-28
General Cleanup 12 (#1139)
Derek Hensley
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-09-24
Item cleanup: Item drops, rupees, signs (#1048)
engineer124
2022-09-24
Document Song of Time Clock assets in gameplay_keep (#1068)
Tom Overton
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-08-04
AudioOcarina (1 NonMatching) (#911)
engineer124
2022-07-22
Cleanup SubCameras (#936)
engineer124
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