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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Test7
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Author
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2024-12-26
Misc Fixes (#1778)
Derek Hensley
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-30
Player Docs: First 8 Start Modes (#1749)
engineer124
2024-11-22
Player Docs: Rename Init Mode to Start Mode (#1744)
engineer124
2024-11-11
Document Room Type (#1740)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-07-28
Extract Keyframe Assets data (#1664)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-05-17
c_keyframe.c decompiled and documented (#1630)
Tharo
2023-11-27
`z_en_test7.c` Documentation Pass (#1497)
engineer124
2023-10-31
z_kankyo Decompiled (3 non-matching) (#1451)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-17
Misc Cleanup 5 (#1294)
engineer124
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-28
Add ALIGN16 to GRAPH_ALLOC (#1137)
Derek Hensley
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-16
`ovl_En_Nb` OK (#1030)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-07-23
General Cleanup 7 (#944)
Derek Hensley
2022-07-22
Cleanup SubCameras (#936)
engineer124
2022-07-22
Transition System Docs (#883)
engineer124
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
`ovl_En_Fall2` OK (#916)
Lucas
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-03-28
En_Test7 (#628)
Maide
2022-02-19
Cleanup various enums (#612)
Maide
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
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