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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Torch
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Author
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2023-10-28
Fix `/* */` to `/**/` (#1455)
Anghelo Carvajal
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-19
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, documen...
EllipticEllipsis
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-05-25
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
Zelllll
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2020-09-23
en_torch OK (#22)
fullgrowngaming
2020-09-13
Bootstrap actors (#14)
Rozelette