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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Tru
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Author
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-06
Animation Cleanup: En_Z* (#1727)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-18
Shopkeeper weekeventregs (#1325)
Derek Hensley
2023-06-06
Misc cleanup (#1273)
Derek Hensley
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-09
Matched last remaining function in z_en_tru.c. (#1237)
StickyThwomp
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
`z_player_lib`: Dawn of the final PR (#1142)
Anghelo Carvajal
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-16
`ovl_En_Nb` OK (#1030)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-02
Object Tru Docs (Koume) (#1098)
Derek Hensley
2022-09-24
Effect Dust OK (#1016)
Derek Hensley
2022-08-15
Purge `ExchangeItemID` enum (#1026)
Anghelo Carvajal
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-04
AudioOcarina (1 NonMatching) (#911)
engineer124
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
SubS models (#807)
Derek Hensley
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