index
:
mm
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_Obj_Chan
Age
Commit message (
Expand
)
Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-08-15
document object_tsubo, object_racetsubo and object_obj_chan (#1346)
MegaIDK
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-06
Misc cleanup (#1273)
Derek Hensley
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-08-15
General Cleanup 11 (#992)
Derek Hensley
2022-08-07
Effect Firetail OK (#974)
Derek Hensley
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Actor effect cleanup (#828)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-04-07
Cleanup 3 (#778)
Derek Hensley
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_obj_chan OK (#591)
immibis
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2021-12-19
Fix actor struct offsets (#463)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
[next]