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path: root/src/overlays/actors/ovl_Obj_Ending/z_obj_ending.c
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-06-26PlayState rename (#835)Tom Overton
2022-03-05General Cleanup 2 (#681)Derek Hensley
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-07-08ovl_Obj_Ending Data brought over (#196)Derek Hensley
2021-07-05EnFirefly OK and mostly documented (#194)EllipticEllipsis
2021-05-25ovl_Obj_Milk_Bin OK (#161)Anghelo Carvajal
2021-05-18Format everything (#141)Anghelo Carvajal
2021-05-09Scene Changes (#114)Zelllll
2021-05-01Ovl obj ending OK but no data (#109)Derek Hensley
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-09-13Bootstrap actors (#14)Rozelette