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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_HsStump
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-12-27
Bigslime OK and Documented (#361)
engineer124
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-11-14
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b...
Kenix3
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-15
ovl_Obj_Hsstump NON_MATCHING matched (#185)
Derek Hensley
2021-06-11
Importing Sound Effects from MM3D (#179)
engineer124
2021-06-09
`ovl_En_Ma_Yts` OK and partially documented (#164)
Anghelo Carvajal
2021-06-02
Ovl_Obj_HsStump Ok but one function does not match (#156)
Derek Hensley
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette