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path: root/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-05-12Remove s32 cast from actionfunc check (#1626)louist103
2024-03-23Misc Cleanup 2 (#1521)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-05Switch Flag Cleanup (#1406)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-08-15General Cleanup 11 (#992)Derek Hensley
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-07-11General Cleanup 4 (#871)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-12-27Bigslime OK and Documented (#361)engineer124
2021-11-02Add an explanatory comment header for every actor that doesn't have one (#377)Tom Overton
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-08-03Overhaul the build system (#234)Tharo
2021-07-19z_quake OK and documented (#213)engineer124
2021-07-15C file for Fishing, some changes to collider scripts, a few minor cleanups (#...EllipticEllipsis
2021-07-13Match Remaining Obj_Lightswitch Functions (Obj_Lightswitch OK) (#207)engineer124
2021-07-05Document most of global context (#198)Zelllll
2021-07-01z64player.h and Player struct work (#195)EllipticEllipsis
2021-06-17Add current missing functions prototypes (#181)Anghelo Carvajal
2021-06-11Importing Sound Effects from MM3D (#179)engineer124
2021-06-11z_bg_tobira01 OK (#168)Zelllll
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
2021-05-18Format everything (#141)Anghelo Carvajal
2021-05-10Use decompiled overlays when building ROM (#121)Zach Banks
2021-05-09Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107)Isghj
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-09-13Bootstrap actors (#14)Rozelette