| Age | Commit message (Expand) | Author |
| 2024-12-15 | Document Culling (#1759) | engineer124 |
| 2024-12-13 | Remove THIS macro (#1756) | Tom Overton |
| 2024-10-22 | Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL... | engineer124 |
| 2024-10-18 | Sync Colliders Final (#1718) | Derek Hensley |
| 2024-10-12 | Colliders Sync JntSphere (#1700) | Derek Hensley |
| 2024-09-27 | InitVars -> Profile (#1697) | Derek Hensley |
| 2024-09-27 | Colliders Sync ColliderElement (#1698) | Derek Hensley |
| 2024-09-10 | Remove assets from automatic includes (#1683) | Derek Hensley |
| 2024-05-12 | Remove s32 cast from actionfunc check (#1626) | louist103 |
| 2024-03-23 | Misc Cleanup 2 (#1521) | engineer124 |
| 2023-10-27 | Remove `(ActorFunc)` cast on `InitVars` (#1148) | Anghelo Carvajal |
| 2023-10-05 | Switch Flag Cleanup (#1406) | engineer124 |
| 2023-06-20 | Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) | engineer124 |
| 2023-05-28 | z_rcp.c setupDL docs/cleanup (#1253) | engineer124 |
| 2023-04-19 | Cutscene Documentation (z_eventmgr.c OK) (#1164) | engineer124 |
| 2023-03-03 | Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190) | engineer124 |
| 2022-10-16 | Introduce `actor_table.h` (#985) | Anghelo Carvajal |
| 2022-10-15 | Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118) | Tom Overton |
| 2022-08-15 | General Cleanup 11 (#992) | Derek Hensley |
| 2022-07-11 | General Cleanup 5 (#872) | Derek Hensley |
| 2022-07-11 | General Cleanup 4 (#871) | Derek Hensley |
| 2022-06-26 | PlayState rename (#835) | Tom Overton |
| 2022-05-25 | `sys_matrix` OK, documented, rename some other mathematics functions (#787) | EllipticEllipsis |
| 2022-02-19 | Cleanup various enums (#612) | Maide |
| 2022-01-22 | Cleanup object syms (#546) | Maide |
| 2022-01-10 | `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) | Anghelo Carvajal |
| 2021-12-27 | Bigslime OK and Documented (#361) | engineer124 |
| 2021-11-02 | Add an explanatory comment header for every actor that doesn't have one (#377) | Tom Overton |
| 2021-10-24 | Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat... | Lucas Shaw |
| 2021-08-03 | Overhaul the build system (#234) | Tharo |
| 2021-07-19 | z_quake OK and documented (#213) | engineer124 |
| 2021-07-15 | C file for Fishing, some changes to collider scripts, a few minor cleanups (#... | EllipticEllipsis |
| 2021-07-13 | Match Remaining Obj_Lightswitch Functions (Obj_Lightswitch OK) (#207) | engineer124 |
| 2021-07-05 | Document most of global context (#198) | Zelllll |
| 2021-07-01 | z64player.h and Player struct work (#195) | EllipticEllipsis |
| 2021-06-17 | Add current missing functions prototypes (#181) | Anghelo Carvajal |
| 2021-06-11 | Importing Sound Effects from MM3D (#179) | engineer124 |
| 2021-06-11 | z_bg_tobira01 OK (#168) | Zelllll |
| 2021-05-18 | Fix all warnings raised by IDO (#152) | Zach Banks |
| 2021-05-18 | Format everything (#141) | Anghelo Carvajal |
| 2021-05-10 | Use decompiled overlays when building ROM (#121) | Zach Banks |
| 2021-05-09 | Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107) | Isghj |
| 2021-03-10 | Initial support of tracking progress per code/boot/overlay, and outputs the s... | Kenix3 |
| 2021-02-28 | Add OoT actor structs and enums (#55) | Zelllll |
| 2021-02-23 | pragma variant for GLOBAL_ASM (#49) | Tharo |
| 2020-09-13 | Bootstrap actors (#14) | Rozelette |