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AgeCommit message (Expand)Author
2024-12-17Document Update Actor Flags (#1762)engineer124
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-23dead flag (#1735)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2023-11-28Animation Cleanup: En_R* (#1516)engineer124
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-01Talk Exchange System Docs (#1312)Derek Hensley
2023-06-23`icon_item_static` and `icon_item_24_static` documented (#1297)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-08-15General Cleanup 11 (#992)Derek Hensley
2022-07-23`z_draw` OK and Documented (#900)engineer124
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...Anghelo Carvajal
2022-07-11General Cleanup 4 (#871)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-27z_message progress (#701)Andzura
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-12-19Name coordinate transformation matrix similar to OoT (#499)engineer124
2021-12-07Do another round of improvement on actor comment headers (#462)Tom Overton
2021-11-11Improve/Add Enums for Player, Items, and Quest (#275)engineer124
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...engineer124
2021-08-03Overhaul the build system (#234)Tharo
2021-07-22Automatically add Init data to actors (#216)EllipticEllipsis
2021-07-05Document most of global context (#198)Zelllll
2021-07-01z64player.h and Player struct work (#195)EllipticEllipsis
2021-05-25partially finish `code_0x8012EC80`, document all of gSaveContext (#138)Zelllll
2021-05-20Obj_moon_stone Matching (#154)Parker Burnett
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-09-13Bootstrap actors (#14)Rozelette