index
:
mm
gha
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_Obj_Nozoki
/
z_obj_nozoki.c
Age
Commit message (
Expand
)
Author
2026-04-17
Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)
Jordan Longstaff
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-24
Name Talking Related Actor Flags (#1733)
engineer124
2024-10-20
Player Docs: speedXZ and yaw (#1724)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-07
Misc Clean (#1680)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Object Cleanup (#1410)
engineer124
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-10-04
Port Proposed OoT Object Docs (#1361)
fig02
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-14
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ...
Tom Overton
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-08
Rename `GameInfo` to `RegEditor` (#1178)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-24
ActorContext Flags (#1060)
engineer124
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-04
AudioOcarina (1 NonMatching) (#911)
engineer124
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-07-23
`z_draw` OK and Documented (#900)
engineer124
2022-07-22
Transition System Docs (#883)
engineer124
2022-06-26
PlayState rename (#835)
Tom Overton
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-04-17
Obj_Nozoki (#704)
Maide
2022-02-19
Cleanup various enums (#612)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette