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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_Shutter
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z_obj_shutter.c
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-04-06
Build Sync (#1600)
Derek Hensley
2024-02-01
A higher level language for schedule scripts (#1462)
Anghelo Carvajal
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-07-22
EnBaba Documented (Bomb Shop Lady) (#825)
Derek Hensley
2022-07-11
ovl_Obj_Shutter decompiled (#864)
Alejandro Asenjo
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette