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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_Switch
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Author
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Player Docs: speedXZ and yaw (#1724)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-01-15
General Cleanup (#1529)
Derek Hensley
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-06-17
Misc Cleanup 5 (#1294)
engineer124
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-28
General Cleanup 12 (#1139)
Derek Hensley
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-24
ActorContext Flags (#1060)
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
Match 9 Various NON_MATCHING functions (#811)
engineer124
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-03-10
z_object_switch OK (#527)
mzxrules
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-29
Obj_Oshihiki (#636)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette