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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_Visiblock
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-13
Obj_visiblock (#1422)
Wimmer
2023-02-21
Lens docs (#1123)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-11-14
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b...
Kenix3
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
EnFirefly OK and mostly documented (#194)
EllipticEllipsis
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Fix all warnings raised by IDO (#152)
Zach Banks
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-05-10
Use decompiled overlays when building ROM (#121)
Zach Banks
2021-05-03
obj_visiblock OK (#93)
kyleburnette
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette