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path: root/src/overlays/actors/ovl_Obj_Y2shutter
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-24Animation Cleanup: En_T* (#1522)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-05Switch Flag Cleanup (#1406)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-14ObjY2Shutter OK and documented (#1119)Tom Overton
2022-06-26PlayState rename (#835)Tom Overton
2022-02-19Cleanup various enums (#612)Maide
2021-12-07Do another round of improvement on actor comment headers (#462)Tom Overton
2021-11-02Add an explanatory comment header for every actor that doesn't have one (#377)Tom Overton
2021-08-03Overhaul the build system (#234)Tharo
2021-07-22Automatically add Init data to actors (#216)EllipticEllipsis
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-09-13Bootstrap actors (#14)Rozelette