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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_player_actor
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Author
2025-12-08
Multiversion code support (n64-jp-1.1) (#1826)
Derek Hensley
2025-06-03
Document Player's Face and z_actor FaceChange functions (#1777)
engineer124
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-02-21
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)
Isghj
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2025-01-20
Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)
Tharo
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-12-02
Player Docs: Slide on Slope (#1752)
engineer124
2024-11-30
Player Docs: First 8 Start Modes (#1749)
engineer124
2024-11-29
Document Actor Ocarina Interaction (#1748)
engineer124
2024-11-27
Name Remaining Hookshot Actor Flags (#1746)
engineer124
2024-11-22
Player Docs: Rename Init Mode to Start Mode (#1744)
engineer124
2024-11-20
Player Docs: Spin Attack (#1741)
engineer124
2024-11-20
Player Docs: Init Action Cleanup (#1743)
engineer124
2024-11-17
Player Docs: Zora Boomerang (#1739)
engineer124
2024-11-17
Player Docs: Talking (#1738)
engineer124
2024-11-11
Document Room Type (#1740)
engineer124
2024-11-07
Player Docs: Z Targeting (#1736)
engineer124
2024-10-23
dead flag (#1735)
engineer124
2024-10-23
Further Attention Docs (#1732)
engineer124
2024-10-24
Name Talking Related Actor Flags (#1733)
engineer124
2024-10-22
dyna switches (#1731)
engineer124
2024-10-22
actor flag thump (#1730)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-22
turn in place (#1728)
engineer124
2024-10-20
carry flag (#1725)
engineer124
2024-10-20
Player Docs: speedXZ and yaw (#1724)
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-10-20
Player Docs: Idle and Fidget (#1723)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-17
action handler (#1717)
engineer124
2024-10-17
Target -> Attention (System Rename) (#1716)
engineer124
2024-10-16
Colliders Sync Tris Quad Sphere Line (#1714)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-10-15
Player Docs: Body Shock and Body Burn (#1712)
engineer124
2024-10-15
Player Docs: Action Interrupt (#1707)
engineer124
2024-10-15
Player Docs: FocusActor and Lock-On Cleanup (#1711)
engineer124
2024-10-15
Player Docs: Misc Rotation (#1710)
engineer124
2024-10-15
Extract assets to extracted (#1708)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-22
Player: Document "WaitForPutAway" (#1694)
engineer124
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
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