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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-29
General Cleanup 3 (#1543)
Derek Hensley
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-05-30
fbdemo wipe 3 Matching (#1254)
louist103
2023-05-29
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
mzxrules
2023-05-27
`z_fbdemo_wipe1` OK and assorted asset cleanup (#1244)
Tom Overton
2023-02-24
TransitionFade OK (#1160)
Derek Hensley
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-21
Use pointer types instead of s32 (#1151)
louist103
2022-10-22
ovl_fbdemo_wipe5 OK (#1015)
chloe!!
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-09-24
Fbdemo_triforce OK with documentation (#1053)
Parker Burnett
2022-06-19
VisMono OK and documented (#829)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo