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Decompilation of The Legend of Zelda: Majora’s Mask
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disasm.py
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Author
2025-12-08
Multiversion code support (n64-jp-1.1) (#1826)
Derek Hensley
2025-08-29
Switch to spimdisasm (#1822)
Derek Hensley
2025-07-31
Handwritten asm build prep, add handwritten asm for the code segment (#1807)
Tharo
2025-03-24
Misc fixes (#1800)
Derek Hensley
2025-02-02
Move spec to spec folder (#1790)
Derek Hensley
2024-12-28
Move D_80097508 out of system_heap.c (#1779)
Derek Hensley
2024-12-22
Check in makerom files (#1758)
Tharo
2024-12-01
Small Misc Clean (#1751)
Derek Hensley
2024-09-04
Cleanup: Pass all paths to tools rather than tools constructing them (#1669)
Dragorn421
2024-05-26
Use `gcc -E` for `cpp` (#1639)
Derek Hensley
2024-05-17
Change tooling for better elf correctness (#1632)
Anghelo Carvajal
2024-05-17
New Romheader format (#1628)
Derek Hensley
2024-04-06
Build Sync (#1600)
Derek Hensley
2024-02-20
Fix disasm.py (#1606)
Anghelo Carvajal
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-05-13
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
Derek Hensley
2022-07-12
hotfix disasm for python 3.6 (#928)
Anghelo Carvajal
2022-07-11
Yet another disasm.py speedup (#918)
Anghelo Carvajal
2022-03-31
ABI FPR names (#767)
EllipticEllipsis
2022-03-05
Optional file disasm (#664)
Maide
2022-01-04
Refactor disasm for speedups (#465)
Maide
2021-12-28
Building on Macs (#513)
EllipticEllipsis
2021-12-06
Disassembly performance improvements (speed, RAM) (#478)
Zach Banks
2021-11-11
Add multiprocessing to disassembly script (#449)
Connor Anderson
2021-09-01
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
rylieb
2021-08-03
Overhaul the build system (#234)
Tharo