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2025-12-08Multiversion code support (n64-jp-1.1) (#1826)Derek Hensley
* setup n64-jp-1.1 disasm * Add versions * New microcode * Bootstrap z_sram * Bootstrap ovl_file_choose * Bootstrap kaleido scope * Bootstrap BgHeavyBlock * MessageContext shift * SaveContext shift * ItemId shift * Fix `PLAYER_CSACTION` shift * format * Add JP only to Heavy Block Description * Makefile multi version comment --------- Co-authored-by: Tom Overton <tom.overton@outlook.com>
2025-08-29Switch to spimdisasm (#1822)Derek Hensley
* Switch to spimdisasm * Remove disasm step from Jenkins * PR Review * Update spimdisasm and macro.inc * jlabel visibility
2025-07-31Handwritten asm build prep, add handwritten asm for the code segment (#1807)Tharo
* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment * Fix disasm, review comments * Other suggestions
2025-03-24Misc fixes (#1800)Derek Hensley
* disasm_fix * dtor * Fault_LogThreadContext * rearrange microcode * sGfxPrintFont size of 0x800 * Move (null) to stackcheck * vimgr bss * sfx * Remove code_801D1E80 * z_en_hy_code * Fix assembler messages with endlabels and dlabels * xlitob data * Move skin unused bss pad to rumble
2025-02-02Move spec to spec folder (#1790)Derek Hensley
2024-12-28Move D_80097508 out of system_heap.c (#1779)Derek Hensley
2024-12-22Check in makerom files (#1758)Tharo
* Check in makerom files * Fix disasm for asm files in src
2024-12-01Small Misc Clean (#1751)Derek Hensley
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
2024-09-04Cleanup: Pass all paths to tools rather than tools constructing them (#1669)Dragorn421
* Pass all paths to tools rather than tools constructing them * review * fix
2024-05-26Use `gcc -E` for `cpp` (#1639)Derek Hensley
* Fix cpp for macs? * Add comment * Move cppflags with cpp
2024-05-17Change tooling for better elf correctness (#1632)Anghelo Carvajal
* Add addresses for makerom and boot segments * Mark entrypoint as the entry of the elf * Add extra labels to macro.inc * Use dlabel, jlabel and endlabel in disassembly * Make jlabel global * git subrepo pull tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "92b9ec72f" upstream: origin: "git@github.com:simonlindholm/asm-processor.git" branch: "main" commit: "92b9ec72f" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Use `dlabel`s for non-functions in .text * Add linker asserts * Move framebuffer_lo to before the makerom segment to avoid `dot moved backwards` warnings * fix * Improve assert message * fix * Third fix * Fix four * Move undefined_syms to linker_script folder * Make second linker script file to avoid abusing undefined_syms * Update Makefile Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Rename to extra.ld * Use entrypoint symbol on ROM header --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-05-17New Romheader format (#1628)Derek Hensley
2024-04-06Build Sync (#1600)Derek Hensley
* Rename outputs * Makefile target renames * Add run target * yeet z64compress * venv * baserom_uncompressed -> baserom-decompressed * input rom name to baserom.z64 * Add BUILD_DIR makefile variable * Move built roms to build dir * Move baserom to baseroms folder * Add version to map file name * Makefile cleanup * Rename ldscript to include version * Multiversion build * n64-us version name * Remove venv as dependency of setup * Readme wording * extract_baserom.py suggestion * Readd checksums * Make .venv work with windows * missed an endif * Cleaner windows venv implementation * Remove duplciate process * Build process steps * Move make_options back * Fix schedule build directory * Fix schedule includes * Makefile NON_MATCHING check -> != 0 * OOT 1704 changes * Small cleanups * Missed 1 thing * UNSET -> SYMS * Update extract_baserom.py * dmadata.py * Small cleanup * dmadata_start * Format * dmadata files * Fix makefile comment * Jenkins report fix * extracted dir * Python dependencies order in readme
2024-02-20Fix disasm.py (#1606)Anghelo Carvajal
* Fix disasm.py from doing the wrong thing * Update requirements.txt
2023-11-26Move the system heap and the framebuffers to their own segments (#1488)Anghelo Carvajal
* make segments for the systemheap and the framebuffers * define in the makefile * undefined syms * Make segments for the pre boot buffers too * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * review * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * comments * comment * move comment about the hardcoded address to buffers.h * rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols * Use `ALIGNED` on all the buffers * Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR * Put ALIGNED at the right like the rest of the codebase * merge * gLoBuffer * gHiBuffer * Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing * smol include cleanup --------- Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
* Start * Try every function * Import data * Docs from message branch * Fix non-equivalency for func_8016AE1C * Everything looks NON_MATCHING * Some more clean up and docs * Some cleanup * Small format * Small improvements here and there * Match a couple * Anotha one * and than there was 1 * and than there were none :) * Lots of docs * Finish code docs * schedule static * Macros + cleanup * text ids array cleanup * Entries cleanup * Use sBombersNotebookEntries in macros * Some docs from message branch * eventIndex -> event * Remove outdated comments * PR * BOMBERS_NOTEBOOK_ENTRY_SIZE * tables * Token pasting to simplify * Some more fixes * PR pt 1 * Format * Bring over BombersNotebook docs from z_message branch Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> * Full enum glory * Format * Name weekeventregs * typo * Some comments * bss * Review * bss * Update src/code/z_play_hireso.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix * Namefixer * bss * Format * 0 = 0x0000 --------- Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
* Rename Player_UpdateBottleHeld * Match func_808497A0 * func_80852290 NON_MATCHING * Match func_8083B3B4 * Params cleanup * Match func_8083FBC4 * sfxId cleanups and others * Fix declaration of functions from D_8085D990 * Change D_8085BE84 to be a 2D array * ARRAY_COUNT_2D * Match func_8085ADA0 * func_808426F0 nonmatching * Match func_80852290 * Match func_808426F0 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Add notes to Player_SetDoAction * Name putAwayCountdown * rebase * Match func_80856918 * format * func_8084933C nonmatching small amount of boomerang documentation * Progress on moving data near where it is used * finish moving data * format * cleanup up remaining data * more match * Some minor cleanups * PlayerCsMode enum * func_80851F18 nonmatching * Fix unk_B10 * Purge ExchangeItemID enum * Rename `targetActor` to `talkActor` * Name `targetedActor` * PLAYER_LIMB_BUF_SIZE Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Change SkelAnime Player functions to take a void pointer for the corresponding buffers * Use PlayerAnimationFrame on Player_DrawImpl * Match func_8082F1AC * Match func_8083D23C * cleanup * Match and clean up func_808373F8 * Match and document func_8083A98C * PLAYER_PARAMS macro and PlayerInitMode enum * Preliminary names for InitMode functions * Match func_8083C8E8 * remove redundant externs * Match func_8084933C * cleanup func_8084933C * Access D_8085BE84 directly instead of using a macro * Match func_8084AC84 * Fix boomearng typo * OK boomerang * cleanup func_8083D168 * untargetedRotY * this->unk_14E = ABS_ALT(var_v1); * GIFIELD macros * sort of a match * Match func_8084C16C Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Use the same trick to match func_808573A4 * Add note on Deku spinning * Match func_8084D18C * Match func_80850D68 * Improve func_80832660 * Match func_80854EFC Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Rename unk_B2A to getItemDrawId * Some cleanup * fix merge issues * format * minor anim docs * Match func_808553F4 * Cleanup func_808553F4 * func_8083D860 nonmatching * Match func_8083D860 * Defake func_80859BA8 * () * Add notes to PlayerAnimGroup enum * underwaterTimer Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * some stateFlags cleaning * more stateFlags cleaning * some notes and minor cleanups * more general cleanups * Slightly less fake func_80832CAC * Document some melee weapon damage stuff * Mark lunge storage * Note PCS patch * match * add notes to bss * yeet extra indentation * add reloc as nonmatching to spec * floorSfxOffset * Player_GetFloorSfx * Player_GetFloorSfxByAge * Comments for AnimSfx dunctions * Name some AnimSfx functions * Name AnimSfx stuff * Some PlayerAgeProperties notes * use animflag defines * Player_SpawnExplosive * fix enum and some other minor fixes * Bit more misc. cleanup * Use OoT's version of func_808333CC * Note on quickspin buffer * Final nonmatching, func_80851F18 Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> * RIP player.c * Name Player_StopHorizontalMovement * misc fixes * Actor_DeactivateLens * fixes * typos and tweaks * minor stuff * add names as comments on the animgoup array * Correct some function names and data type * add anim commets to ageproperties * some notes * De-fake func_80840F90 * Defake & clean up func_8085ADA0 * Improve func_80859BA8 * Enums in func_80852B28 * Name some secret-related things * 3 small things * stuff * Player_TalkWithPlayer * SurfaceType_GetFloorType * SurfaceType_GetWallFlags * and more bgcheck stuff * more bss naming * sPlayerControlInput * clean up func_80836F10 a bit * name the parameters of func_80835BF8 * door stuff * remove NON_MATCHING * remove D_8085D2B0 padding * Name some Player_Cutscene_ functions * various cleanups * format * remainingHopsCounter * some cleanups on the struct * Actor_RequestRumble * this->exchangeItemId = PLAYER_AP_NONE; * fix merge stuff * format * PlayerUnkAA5 * Name two cylinder-related functions * BSS * Add MagicConsume's enum, treat lensActive as bool * Update func_808332A0 based on better info * fix merge * fix merge issues * remove redundant comments * Name Player_AddQuake * ANIM_FLAG_UPDATE*_*Y * Format * AT_TYPE_ENEMY * fix merge issues * format * fix uintptr_ts * Rename * Name leftHandMf * fix merge issues * format * exchangeItemId <= PLAYER_IA_MINUS1 * getItemDrawIdPlusOne * currentActorCsIndex * <= PLAYER_IA_MINUS1 * fix merge issues * format * namefixer and bss * fix build * bombs parameters cleanup * bss * Fix building * fix building * Fix building * Fix building and cleanups * Pre-PR cleanup * really... * format * review * stateFlag Mistakes * 268 * 0.1f * z64door.h * fix cutscene stuff * bss * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reiew * PR Review * collision * review * format and a few stuff i missed * EnBomExplosiveType * weekeventregconvert and eventinfconvert * more review * review * bss * review * re format sGetItemTable * Entangle PlayerMask and PlayerItemAction * a few extra cases i missed * bss * review * EnArrow stuff * ARROW_MAGIC_DEKU_BUBBLE * minor format * merge * fix bss * review * !ARROW_IS_ARROW * review * bool cleanup * fix merge * review * Player_StopCutscene * Player_RequestQuake * quakeIndex * Player_RequestQuakeAndRumble * knobDoor and slidingDoor * bss * fix * review * dog and float --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-05-13Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)Derek Hensley
* collision check bss * play_hireso
2022-07-12hotfix disasm for python 3.6 (#928)Anghelo Carvajal
2022-07-11Yet another disasm.py speedup (#918)Anghelo Carvajal
* starting point * add rabbitizer stuff, but commented out * kinda works now, except for symbols * trying to fix using symbols for disassembly * more fixes * fix branches and some format changes * make disasm.py runnable again :sweat_smile: * fix double words * hopefully fix jumptables * fix delay slot spacing on entry.s * Fix delay slot shenanigans * minor format update * re enable multithreading * add rabbitizer to requirements.txt and cleanup the file * cleanup * more cleanup * more cleanups * getImmOverride * black * hopefully final cleanup * diff.py requirements * Install python dependencies on jenkinsfile * --no-cache * Remove `--no-cache --upgrade` * branch_likely_delay_slot_save Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * a * Don't use $FpcCsr Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-03-31ABI FPR names (#767)EllipticEllipsis
* Add o32 to disassembler and update macro.inc * Add a variable for asm processor to makefile and improve objdump flags * Update diff settings * git subrepo pull --force tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "1236288d1" upstream: origin: "https://github.com/simonlindholm/asm-differ" branch: "main" commit: "1236288d1" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Remove * import and implement option * Fix some stuff in the makefile * Update asm-processor * Review * Fix old var name
2022-03-05Optional file disasm (#664)Maide
* Add optional file disasm * Fix for full
2022-01-04Refactor disasm for speedups (#465)Maide
* First try * OK * Optimize .text a bit * Split sections * Fixups * Combine .text * async rodata * Split code and rodata * Almost there * Done? * Reduce console spam, add back extra space to delay slots * Add makefile flag * Prevent empty file creation and some wayward symbols * Re-add printing * Remove incorrect Boj_05 variables (thanks Anghelo for finding this) * Cleanup formatting * Update * Update * Change offsets back * Make offsets object-relative
2021-12-28Building on Macs (#513)EllipticEllipsis
* Building on Macs * Add Mac building documentation * Review * Update for new z64compress * Review * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "155a463a5" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "155a463a5" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Fix some obvious warnings * Rewrite docs * -; * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "fd5a7f434" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "fd5a7f434" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-12-06Disassembly performance improvements (speed, RAM) (#478)Zach Banks
* Improve disasm.py RAM usage using `bisect` This is based on AngheloAlf's work in PR #477, but uses the built-in library `bisect` instead of adding an external dependency. * Caching vrom_variables for ~25% faster disasm.py
2021-11-11Add multiprocessing to disassembly script (#449)Connor Anderson
* Fix naming bug in disasm.py * Factor out segment disassembly * Add multiprocessing for disassembly * Add multiprocessing for symbol discovery
2021-09-01En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)rylieb
* EnHoll_Destroy() matching. * EnHoll_Update() matching. * EnHoll_Draw() matching and mostly documented. * func_808999B0() matching and mostly documented. * En_Holl OK (some asm remains) * Renamed macros. * func_80899B88 matching, but control flow could use some work. * Got rid of GOTO in func_80899B88. * Removed as many returns and magic numbers as currently possible. * Renamed previous two functions to EnHoll_ChangeRooms and EnHoll_VisibleIdle. * EnHoll_SetAlwaysZero matching. * EnHoll_TransparentIdle matching. * func_8089A0C0 matching and mostly documented. * func_8089A238 matching and mostly documented. * Deleted last GLOBAL_ASM pragma. * Final documentation for En_Holl PR. * Switched spec to generated reloc. * Clean up macros. * Rename functions. * Simplify name of ActionFunc array. * Renamed globalCtx->unk_18878 to bgCoverAlpha. * Ran format.sh. * Added c file header. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c add trailing comma to sActionFuncs[] Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace UNK_TYPE with s32. Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Run format.sh. * s32 pad and declaration formatting * Remove comma in EnHoll_TransparentIdle. * Renamed sThis to sInstancePlayingSound. * renamed gfxP to dl * Improved affine transformation documentation. * ran format.sh * Updated documentation to be doxygen compatible. * Extracted assets. * fix bss * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace bitmask == 0 with ! Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Rename extracted asset variables. * Renamed argument to macro functions to match .c * renamed Vertices to Vtx. * Renamed Vtx and DL. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Shorten documentation. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Apply suggestions from code review Newline changes for readability. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Change oldCurrRoom to tempRoom. * Apply suggestions from code review engineer124's suggestions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-03Overhaul the build system (#234)Tharo
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>