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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2022-01-30
Audio Playback OK and Mostly Documented (#556)
engineer124
2022-01-30
Rename "Quake2" -> "Distortion" (#588)
engineer124
2022-01-16
SubS Skelanime functions (#572)
Derek Hensley
2022-01-16
Audio_Effects OK and Documented (#549)
engineer124
2022-01-11
`__osMalloc.c` OK (#395)
Anghelo Carvajal
2022-01-11
z_sound_source OK (#353)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2022-01-04
SubS Actor Getters OK (#475)
Derek Hensley
2021-12-27
code_80194710 OK (Audio libultra_code_O2) (#474)
engineer124
2021-12-27
Decompile and clean up some effect files (#342)
Roman971
2021-12-19
Name coordinate transformation matrix similar to OoT (#499)
engineer124
2021-12-16
Tutorial (#362)
EllipticEllipsis
2021-11-20
Audio BGM Macros (#460)
engineer124
2021-11-19
`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
Anghelo Carvajal
2021-11-14
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_b...
Kenix3
2021-11-06
`motor.c` OK (#397)
Anghelo Carvajal
2021-10-29
Decompile graph.c (#274)
Tharo
2021-10-28
`actorfixer.py` hotfix (#374)
Anghelo Carvajal
2021-10-24
z_game_over.c (#263)
Tharo
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-14
`z_debug` OK (#330)
EllipticEllipsis
2021-10-11
`flg_set.c` OK and documented (#335)
EllipticEllipsis
2021-09-28
`ovl_select`: ZELDA MAP SELECT matched and documented (#310)
Anghelo Carvajal
2021-08-18
z_construct OK (#267)
EllipticEllipsis
2021-08-18
`system_malloc` OK (#261)
Anghelo Carvajal
2021-08-15
Color_RGBAu32 (#253)
Derek Hensley
2021-08-10
Sort boot files (#260)
Tharo
2021-08-08
z_face_reaction OK (#255)
Anghelo Carvajal
2021-08-07
sched.c OK (#248)
Tharo
2021-08-03
Overhaul the build system (#234)
Tharo
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