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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2022-09-24
Gamestates Cleanup (#1047)
Derek Hensley
2022-09-24
Audio: Various Cleanup and Docs (#1034)
engineer124
2022-09-14
`z_parameter`: Magic (#934)
engineer124
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-15
Decompile Camera Helper Functions (#1023)
engineer124
2022-08-09
aisetnextbuf.c OK (code_80194790.c) (#982)
engineer124
2022-08-09
Decompile and Document Camera `z_play` functions (#933)
engineer124
2022-08-07
Effect EnIce OK (#976)
Derek Hensley
2022-08-04
AudioOcarina (1 NonMatching) (#911)
engineer124
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-07-23
`z_draw` OK and Documented (#900)
engineer124
2022-07-22
Cleanup SubCameras (#936)
engineer124
2022-07-22
audio_seqplayer.c OK and partial docs (#833)
engineer124
2022-07-12
`z_parameter`: Items & Import Data (#799)
engineer124
2022-07-12
Introducing z64camera.h (#797)
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
z_map_exp OK and somewhat documented (#877)
Tom Overton
2022-07-11
Match and Document code_80172BC0.c (#909)
engineer124
2022-07-11
Effect Hitmark Ok (#874)
Derek Hensley
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Code_800E8EA0 Docs (#832)
Derek Hensley
2022-06-20
SubS Time Paths (Finale) (#823)
Derek Hensley
2022-06-19
Gfxprint OK (#826)
Derek Hensley
2022-06-19
VisMono OK and documented (#829)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
EffectSsKirakira OK (#801)
Derek Hensley
2022-05-25
SubS models (#807)
Derek Hensley
2022-04-22
SubS Shadows, Cutscenes, Exchange, and Planes (#773)
Derek Hensley
2022-03-29
`z_kaleido_setup` (#768)
Anghelo Carvajal
2022-03-29
SubS General Pathing Helpers (#760)
Derek Hensley
2022-03-29
Boot_800862E0 OK (#769)
Derek Hensley
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-03-27
En_Gakufu OK and Documented + Related Audio Functions (#662)
engineer124
2022-03-27
River_Sound OK and Documented + River_Sound Related `z_actor`/`Audio` Functio...
engineer124
2022-03-26
SubS ActorPathing (#689)
Derek Hensley
2022-03-24
Oceff wipe6 (#686)
Nick
2022-03-23
Audio_Heap OK and Documented (#621)
engineer124
2022-03-23
Audio_Load OK and Documented (#620)
engineer124
2022-03-23
`z_skin` and `z_skin_awb` OK and documented a bit (#415)
Anghelo Carvajal
2022-03-09
Document `Actor_DrawDamageEffects` (#645)
engineer124
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2022-03-05
`z_player_call` OK (#693)
Anghelo Carvajal
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2022-02-20
Camera Preparation (#644)
engineer124
2022-02-19
SubS Cutscenes, Flags, Objects, and Angles (#665)
Derek Hensley
2022-02-14
SubS Animations and LimbRotTables (#624)
Derek Hensley
2022-02-05
code_8012EC80.c OK and Documented + parameter_static extraction (#534)
engineer124
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