diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-04-02 20:30:26 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-02 19:30:26 -0400 |
| commit | c94e595dc1dad2d7a152b5b8492cd34bfb7e7f7e (patch) | |
| tree | 4642bdabaf04f80dde72ac312bb4fc7021c00ef2 | |
| parent | fa5e785760254860c0a10195d1e0cb566314a27a (diff) | |
Misc objects problems (#748)
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 13 | ||||
| -rw-r--r-- | assets/xml/objects/object_hidan_objects.xml | 6 | ||||
| -rw-r--r-- | assets/xml/overlays/ovl_En_Jsjutan.xml | 2 | ||||
| -rw-r--r-- | assets/xml/textures/icon_item_static.xml | 1 | ||||
| -rw-r--r-- | docs/tutorial/object_decomp.md | 6 | ||||
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Door_Killer/z_door_killer.c | 5 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c | 28 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Door/z_en_door.c | 2 |
10 files changed, 35 insertions, 32 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index c85080326..1fa297dec 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -599,8 +599,9 @@ <PlayerAnimation Name="gPlayer573Anim"/> <PlayerAnimation Name="gPlayer574Anim"/> <PlayerAnimation Name="gPlayer575Anim"/> - <!-- TODO: this padding should be static --> - <Scalar Type="u64" Name="pad34F8"/> + + <!-- Probably a file boundary here. --> + <DList Name="gDebugPyramidDL" Offset="0x35C0"/> <Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/> <Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/> @@ -720,7 +721,7 @@ <Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/> <Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/> <DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/> - <Texture Name="gUnknownCircle5Tex" OutName="unknown_circle_5" Format="i8" Width="64" Height="64" Offset="0x1E370"/> + <Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/> <Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/> <Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/> <Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/> @@ -912,9 +913,9 @@ <Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/> <DList Name="gHorseShadowDL" Offset="0x49AD0"/> <Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/> - <DList Name="gDoorMetalBarsDL" Offset="0x49FE0"/> + <DList Name="gDungeonDoorDL" Offset="0x49FE0"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/> - <DList Name="gDungeonDoorDL" Offset="0x4B0D0"/> + <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgb5a1" Width="32" Height="64" Offset="0x4B160"/> <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/> <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/> @@ -922,7 +923,7 @@ <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/> <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/> <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/> - <DList Name="gKokiriDustMoteTextureLoadDL " Offset="0x4D160"/> + <DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/> <DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/> <DList Name="gSunDL" Offset="0x4D1C0"/> <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/> diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml index f6cfba283..6d13e86b5 100644 --- a/assets/xml/objects/object_hidan_objects.xml +++ b/assets/xml/objects/object_hidan_objects.xml @@ -78,11 +78,13 @@ <Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/> <DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/> - <DList Name="gFireTempleBombableDoorDL1" Offset="0xF938"/> - <DList Name="gFireTempleBombableDoorDL2" Offset="0xF998"/> + <DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/> + <DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/> <DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/> <DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/> + <Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgb5a1" Width="32" Height="64" Offset="0xE5A0"/> + <!-- I don't know what could this be --> <Blob Name="gFireTempleBlob_00CCC0" Size="0x10E" Offset="0xCCC0"/> </File> diff --git a/assets/xml/overlays/ovl_En_Jsjutan.xml b/assets/xml/overlays/ovl_En_Jsjutan.xml index 0c864471f..ee30fc2b1 100644 --- a/assets/xml/overlays/ovl_En_Jsjutan.xml +++ b/assets/xml/overlays/ovl_En_Jsjutan.xml @@ -17,7 +17,7 @@ </Array> <!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by gJsjutanShadowVisualDL --> - <Symbol Name="gJsjutanShadowTex" Type="u8" Size="1" Count="0x800" Offset="0x4E70"/> + <Symbol Name="gJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/> <!-- D_80A8D598. Draws the carpet's texture. --> <DList Name="gJsjutanCarpetVisualDL" Offset="0x3DF8"/> diff --git a/assets/xml/textures/icon_item_static.xml b/assets/xml/textures/icon_item_static.xml index c7eec2f23..43323ca1a 100644 --- a/assets/xml/textures/icon_item_static.xml +++ b/assets/xml/textures/icon_item_static.xml @@ -186,6 +186,5 @@ <DList Name="gItemStaticDL_08089BA0" Offset="0x89BA0"/> <DList Name="gItemStaticDL_08089BF8" Offset="0x89BF8"/> <DList Name="gItemStaticDL_08089C48" Offset="0x89C48"/> - <DList Name="gItemStaticDL_08089C48" Offset="0x89C48"/> </File> </Root> diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md index cb397e09a..f7964bf32 100644 --- a/docs/tutorial/object_decomp.md +++ b/docs/tutorial/object_decomp.md @@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th | 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 | | 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 | | 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 | -| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 | -| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 | -| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 | +| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 | +| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 | +| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 | | 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 | | 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 | | 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) | diff --git a/src/code/z_actor.c b/src/code/z_actor.c index f5d99fff3..f1d5a9530 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2245,7 +2245,7 @@ void func_80030ED8(Actor* actor) { void func_80030FA8(GraphicsContext* gfxCtx) { OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); - gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle5Tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, + gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732); diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 9e9d0eb78..0113cfd0f 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -252,7 +252,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gDoorMetalBarsDL); + gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL); } if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) && (Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) { diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index 43f6d3246..a90990981 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -6,6 +6,7 @@ #include "z_door_killer.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "objects/object_hidan_objects/object_hidan_objects.h" #define FLAGS 0x00000010 @@ -89,10 +90,10 @@ static ColliderJntSphInit sJntSphInit = { }; static DoorKillerTextureEntry sDoorTextures[4] = { - { OBJECT_HIDAN_OBJECTS, 0x0600E5A0 }, + { OBJECT_HIDAN_OBJECTS, gFireTempleDoorKillerTex }, { OBJECT_MIZU_OBJECTS, 0x060035C0 }, { OBJECT_HAKA_DOOR, 0x06000000 }, - { OBJECT_GAMEPLAY_KEEP, 0x0400EF38 }, + { OBJECT_GAMEPLAY_KEEP, gWoodenDoorTex }, }; void DoorKiller_Init(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 7d7bc767b..f354dcf65 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -84,26 +84,26 @@ typedef struct { } ShutterInfo; static ShutterInfo D_80998134[] = { - { 0x060067A0, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06006910, gDungeonDoorDL, 130, 12, 20, 15 }, + { 0x060067A0, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06006910, gDoorMetalBarsDL, 130, 12, 20, 15 }, { 0x060000C0, 0x060001F0, 240, 14, 70, 15 }, { 0x06000590, 0x06006460, 0, 110, 50, 15 }, { gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 }, { 0x0601EC20, NULL, 130, 12, 50, 15 }, { 0x06000100, 0x060001F0, 240, 14, 50, 15 }, { 0x060010C0, NULL, 130, 12, 50, 15 }, - { gDoorMetalBarsDL, gDungeonDoorDL, 130, 12, 20, 15 }, - { gFireTempleDoorFrontDL, gDungeonDoorDL, 130, 12, 20, 15 }, - { gFireTempleDoorBackDL, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06005D90, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06007000, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06002620, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06003890, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x06001D10, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x060010D0, gDungeonDoorDL, 130, 12, 20, 15 }, - { gGanonsCastleDoorDL, gDungeonDoorDL, 130, 12, 20, 15 }, - { 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 }, + { gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06005D90, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06007000, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06002620, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06003890, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x06001D10, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x060010D0, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { gGanonsCastleDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, + { 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 }, }; static s8 D_80998224[] = { diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index ed6e12f2c..426d9d8d1 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -68,7 +68,7 @@ static u8 sDoorAnimOpenFrames[] = { 25, 25, 25, 25 }; static u8 sDoorAnimCloseFrames[] = { 60, 70, 60, 70 }; static Gfx* D_809FCEE4[5][2] = { - { gDoorLeftDL, gDoorRightDL }, { gFireTempleBombableDoorDL2, gFireTempleBombableDoorDL1 }, + { gDoorLeftDL, gDoorRightDL }, { gFireTempleDoorWithHandleFrontDL, gFireTempleDoorWithHandleBackDL }, { 0x06004958, 0x06004A10 }, { 0x060013B8, 0x06001420 }, { 0x050047A0, 0x05004978 }, }; |
