diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-12 23:23:47 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-12 17:23:47 -0400 |
| commit | e4e14a6bcf1d591ce34ccc3eea01faea18f07316 (patch) | |
| tree | e5c35949d6697e6fd72864ae625ad77a36f12710 | |
| parent | 1df6a3ee12025437f562c4905538244062edd34c (diff) | |
Assets: Move limb enums into xmls 2 (#2626)
| -rw-r--r-- | assets/xml/objects/object_fu.xml | 32 | ||||
| -rw-r--r-- | assets/xml/objects/object_ge1.xml | 32 | ||||
| -rw-r--r-- | assets/xml/objects/object_geldb.xml | 48 | ||||
| -rw-r--r-- | assets/xml/objects/object_hata.xml | 42 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Fu/z_en_fu.c | 12 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Fu/z_en_fu.h | 26 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ge1/z_en_ge1.c | 9 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ge1/z_en_ge1.h | 26 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ge3/z_en_ge3.c | 20 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ge3/z_en_ge3.h | 7 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_GeldB/z_en_geldb.c | 35 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_GeldB/z_en_geldb.h | 34 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Hata/z_en_hata.h | 26 |
13 files changed, 133 insertions, 216 deletions
diff --git a/assets/xml/objects/object_fu.xml b/assets/xml/objects/object_fu.xml index 1bc18759a..4a5bb6c74 100644 --- a/assets/xml/objects/object_fu.xml +++ b/assets/xml/objects/object_fu.xml @@ -35,22 +35,22 @@ <Texture Name="gWindmillManMouthAngryTex" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/> <Texture Name="gWindmillManHairTex" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/> - <Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/> - <Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/> - <Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/> - <Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/> - <Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/> - <Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/> - <Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/> - <Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/> - <Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/> - <Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/> - <Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box--> - <Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/> - <Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/> - <Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/> - <Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/> - <Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/> + <Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" LimbNone="WINDMILL_MAN_LIMB_NONE" LimbMax="WINDMILL_MAN_LIMB_MAX" EnumName="WindmillManLimb" Offset="0x6C90"/> + <Limb Name="gWindmillManTorsoLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_TORSO" Offset="0x6BA0"/> + <Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_THIGH" Offset="0x6BAC"/> + <Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_LEG" Offset="0x6BB8"/> + <Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_FOOT" Offset="0x6BC4"/> + <Limb Name="gWindmillManRightThighLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_THIGH" Offset="0x6BD0"/> + <Limb Name="gWindmillManRightLegLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_LEG" Offset="0x6BDC"/> + <Limb Name="gWindmillManRightFootLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_FOOT" Offset="0x6BE8"/> + <Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_CHEST_MUSIC_BOX" Offset="0x6BF4"/> + <Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_ARM_MUSIC_BOX" Offset="0x6C00"/> + <Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_UNK" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box--> + <Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_SHOULDER" Offset="0x6C18"/> + <Limb Name="gWindmillManRightArmLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_ARM" Offset="0x6C24"/> + <Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_HAND_AND_CRANK" Offset="0x6C30"/> + <Limb Name="gWindmillManHeadLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_HEAD" Offset="0x6C3C"/> + <Limb Name="gWindmillManHornLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_HORN" Offset="0x6C48"/> <Array Name="gWindmillManBlueTriangleVtx" Count="3" Offset="0xB20"> <Vtx/> diff --git a/assets/xml/objects/object_ge1.xml b/assets/xml/objects/object_ge1.xml index bbb5d82a0..0aaaf59b7 100644 --- a/assets/xml/objects/object_ge1.xml +++ b/assets/xml/objects/object_ge1.xml @@ -2,24 +2,24 @@ <File Name="object_ge1" Segment="6"> <!-- White-clothed Gerudo Skeleton --> - <Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/> + <Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_WHITE_LIMB_NONE" LimbMax="GERUDO_WHITE_LIMB_MAX" EnumName="GerudoWhiteLimb" Offset="0x0330"/> <!-- White-clothed Gerudo Limbs --> - <Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/> - <Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/> - <Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/> - <Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/> - <Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/> - <Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/> - <Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/> - <Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/> - <Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/> - <Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/> - <Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/> - <Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/> - <Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/> - <Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/> - <Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/> + <Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_WAIST" Offset="0x0240"/> + <Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_THIGH" Offset="0x024C"/> + <Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_SHIN" Offset="0x0258"/> + <Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_FOOT" Offset="0x0264"/> + <Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_THIGH" Offset="0x0270"/> + <Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_SHIN" Offset="0x027C"/> + <Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_FOOT" Offset="0x0288"/> + <Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_TORSO" Offset="0x0294"/> + <Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_UPPER_ARM" Offset="0x02A0"/> + <Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_FOREARM" Offset="0x02AC"/> + <Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_HAND" Offset="0x02B8"/> + <Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_UPPER_ARM" Offset="0x02C4"/> + <Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_FOREARM" Offset="0x02D0"/> + <Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_HAND" Offset="0x02DC"/> + <Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_HEAD" Offset="0x02E8"/> <!-- White-clothed Gerudo Limb DisplayLists --> <DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/> diff --git a/assets/xml/objects/object_geldb.xml b/assets/xml/objects/object_geldb.xml index f80ad410a..1488db00b 100644 --- a/assets/xml/objects/object_geldb.xml +++ b/assets/xml/objects/object_geldb.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_geldb" Segment="6"> <!-- Red-clothed Gerudo skeleton --> - <Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/> + <Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_RED_LIMB_NONE" LimbMax="GERUDO_RED_LIMB_MAX" EnumName="GerudoRedLimb" Offset="0xA458"/> <!-- Red-clothed Gerudo animations --> <Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/> @@ -120,28 +120,28 @@ <DList Name="object_geldb_0099A8_DL" Offset="0x99A8"/> <DList Name="object_geldb_009A60_DL" Offset="0x9A60"/> <DList Name="object_geldb_009B50_DL" Offset="0x9B50"/> - <Limb Name="object_geldb_00A2E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A2E8" Offset="0xA2E8"/> - <Limb Name="object_geldb_00A2F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A2F4" Offset="0xA2F4"/> - <Limb Name="object_geldb_00A300_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A300" Offset="0xA300"/> - <Limb Name="object_geldb_00A30C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A30C" Offset="0xA30C"/> - <Limb Name="object_geldb_00A318_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A318" Offset="0xA318"/> - <Limb Name="object_geldb_00A324_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A324" Offset="0xA324"/> - <Limb Name="object_geldb_00A330_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A330" Offset="0xA330"/> - <Limb Name="object_geldb_00A33C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A33C" Offset="0xA33C"/> - <Limb Name="object_geldb_00A348_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A348" Offset="0xA348"/> - <Limb Name="object_geldb_00A354_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A354" Offset="0xA354"/> - <Limb Name="object_geldb_00A360_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A360" Offset="0xA360"/> - <Limb Name="object_geldb_00A36C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A36C" Offset="0xA36C"/> - <Limb Name="object_geldb_00A378_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A378" Offset="0xA378"/> - <Limb Name="object_geldb_00A384_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A384" Offset="0xA384"/> - <Limb Name="object_geldb_00A390_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A390" Offset="0xA390"/> - <Limb Name="object_geldb_00A39C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A39C" Offset="0xA39C"/> - <Limb Name="object_geldb_00A3A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3A8" Offset="0xA3A8"/> - <Limb Name="object_geldb_00A3B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3B4" Offset="0xA3B4"/> - <Limb Name="object_geldb_00A3C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3C0" Offset="0xA3C0"/> - <Limb Name="object_geldb_00A3CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3CC" Offset="0xA3CC"/> - <Limb Name="object_geldb_00A3D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3D8" Offset="0xA3D8"/> - <Limb Name="object_geldb_00A3E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3E4" Offset="0xA3E4"/> - <Limb Name="object_geldb_00A3F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3F0" Offset="0xA3F0"/> + <Limb Name="object_geldb_00A2E8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_ROOT" Offset="0xA2E8"/> + <Limb Name="object_geldb_00A2F4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_TORSO" Offset="0xA2F4"/> + <Limb Name="object_geldb_00A300_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_NECK" Offset="0xA300"/> + <Limb Name="object_geldb_00A30C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_PONYTAIL" Offset="0xA30C"/> + <Limb Name="object_geldb_00A318_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_VEIL" Offset="0xA318"/> + <Limb Name="object_geldb_00A324_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_HEAD" Offset="0xA324"/> + <Limb Name="object_geldb_00A330_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_UPPER_ARM" Offset="0xA330"/> + <Limb Name="object_geldb_00A33C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_FOREARM" Offset="0xA33C"/> + <Limb Name="object_geldb_00A348_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_WRIST" Offset="0xA348"/> + <Limb Name="object_geldb_00A354_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_HAND" Offset="0xA354"/> + <Limb Name="object_geldb_00A360_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_SWORD" Offset="0xA360"/> + <Limb Name="object_geldb_00A36C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_UPPER_ARM" Offset="0xA36C"/> + <Limb Name="object_geldb_00A378_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_FOREARM" Offset="0xA378"/> + <Limb Name="object_geldb_00A384_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_WRIST" Offset="0xA384"/> + <Limb Name="object_geldb_00A390_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_HAND" Offset="0xA390"/> + <Limb Name="object_geldb_00A39C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_SWORD" Offset="0xA39C"/> + <Limb Name="object_geldb_00A3A8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_THIGH" Offset="0xA3A8"/> + <Limb Name="object_geldb_00A3B4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_SHIN" Offset="0xA3B4"/> + <Limb Name="object_geldb_00A3C0_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_FOOT" Offset="0xA3C0"/> + <Limb Name="object_geldb_00A3CC_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_THIGH" Offset="0xA3CC"/> + <Limb Name="object_geldb_00A3D8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_SHIN" Offset="0xA3D8"/> + <Limb Name="object_geldb_00A3E4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_FOOT" Offset="0xA3E4"/> + <Limb Name="object_geldb_00A3F0_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_WAIST" Offset="0xA3F0"/> </File> </Root> diff --git a/assets/xml/objects/object_hata.xml b/assets/xml/objects/object_hata.xml index 98887b030..7a8beff3a 100644 --- a/assets/xml/objects/object_hata.xml +++ b/assets/xml/objects/object_hata.xml @@ -7,29 +7,29 @@ <Animation Name="gFlagpoleFlapAnim" Offset="0x444"/> <!-- Flagpole Skeleton --> - <Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" Offset="0x2FD0"/> + <Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" LimbNone="FLAGPOLE_LIMB_NONE" LimbMax="FLAGPOLE_LIMB_MAX" EnumName="FlagpoleLimb" Offset="0x2FD0"/> <!-- Flagpole Limbs --> - <Limb Name="gFlagpolePoleBaseLimb" LimbType="Standard" Offset="0x2E90"/> - <Limb Name="gFlagpolePoleLimb" LimbType="Standard" Offset="0x2E9C"/> - <Limb Name="gFlagpoleFlag1BaseLimb" LimbType="Standard" Offset="0x2EA8"/> - <Limb Name="gFlagpoleFlag1HoistEndBaseLimb" LimbType="Standard" Offset="0x2EB4"/> - <Limb Name="gFlagpoleFlag1HoistMidBaseLimb" LimbType="Standard" Offset="0x2EC0"/> - <Limb Name="gFlagpoleFlag1FlyMidBaseLimb" LimbType="Standard" Offset="0x2ECC"/> - <Limb Name="gFlagpoleFlag1FlyEndBaseLimb" LimbType="Standard" Offset="0x2ED8"/> - <Limb Name="gFlagpoleFlag1FlyEndLimb" LimbType="Standard" Offset="0x2EE4"/> - <Limb Name="gFlagpoleFlag1FlyMidLimb" LimbType="Standard" Offset="0x2EF0"/> - <Limb Name="gFlagpoleFlag1HoistMidLimb" LimbType="Standard" Offset="0x2EFC"/> - <Limb Name="gFlagpoleFlag1HoistEndLimb" LimbType="Standard" Offset="0x2F08"/> - <Limb Name="gFlagpoleFlag2BaseLimb" LimbType="Standard" Offset="0x2F14"/> - <Limb Name="gFlagpoleFlag2HoistEndBaseLimb" LimbType="Standard" Offset="0x2F20"/> - <Limb Name="gFlagpoleFlag2HoistMidBaseLimb" LimbType="Standard" Offset="0x2F2C"/> - <Limb Name="gFlagpoleFlag2FlyMidBaseLimb" LimbType="Standard" Offset="0x2F38"/> - <Limb Name="gFlagpoleFlag2FlyEndBaseLimb" LimbType="Standard" Offset="0x2F44"/> - <Limb Name="gFlagpoleFlag2FlyEndLimb" LimbType="Standard" Offset="0x2F50"/> - <Limb Name="gFlagpoleFlag2FlyMidLimb" LimbType="Standard" Offset="0x2F5C"/> - <Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" Offset="0x2F68"/> - <Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" Offset="0x2F74"/> + <Limb Name="gFlagpolePoleBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_POLE_BASE" Offset="0x2E90"/> + <Limb Name="gFlagpolePoleLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_POLE" Offset="0x2E9C"/> + <Limb Name="gFlagpoleFlag1BaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_BASE" Offset="0x2EA8"/> + <Limb Name="gFlagpoleFlag1HoistEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_END_BASE" Offset="0x2EB4"/> + <Limb Name="gFlagpoleFlag1HoistMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_MID_BASE" Offset="0x2EC0"/> + <Limb Name="gFlagpoleFlag1FlyMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_MID_BASE" Offset="0x2ECC"/> + <Limb Name="gFlagpoleFlag1FlyEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_END_BASE" Offset="0x2ED8"/> + <Limb Name="gFlagpoleFlag1FlyEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_END" Offset="0x2EE4"/> + <Limb Name="gFlagpoleFlag1FlyMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_MID" Offset="0x2EF0"/> + <Limb Name="gFlagpoleFlag1HoistMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_MID" Offset="0x2EFC"/> + <Limb Name="gFlagpoleFlag1HoistEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_END" Offset="0x2F08"/> + <Limb Name="gFlagpoleFlag2BaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_BASE" Offset="0x2F14"/> + <Limb Name="gFlagpoleFlag2HoistEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_END_BASE" Offset="0x2F20"/> + <Limb Name="gFlagpoleFlag2HoistMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_MID_BASE" Offset="0x2F2C"/> + <Limb Name="gFlagpoleFlag2FlyMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_MID_BASE" Offset="0x2F38"/> + <Limb Name="gFlagpoleFlag2FlyEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_END_BASE" Offset="0x2F44"/> + <Limb Name="gFlagpoleFlag2FlyEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_END" Offset="0x2F50"/> + <Limb Name="gFlagpoleFlag2FlyMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_MID" Offset="0x2F5C"/> + <Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_MID" Offset="0x2F68"/> + <Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_END" Offset="0x2F74"/> <!-- Flagpole Vertices --> <Array Name="gFlagpolePoleVtx" Count="39" Offset="0x2460"> diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index e8cfb6342..9495395aa 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -92,7 +92,7 @@ void EnFu_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); SkelAnime_InitFlex(play, &this->skelanime, &gWindmillManSkel, &gWindmillManPlayStillAnim, this->jointTable, - this->morphTable, FU_LIMB_MAX); + this->morphTable, WINDMILL_MAN_LIMB_MAX); Animation_PlayLoop(&this->skelanime, &gWindmillManPlayStillAnim); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -276,15 +276,15 @@ s32 EnFu_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po EnFu* this = (EnFu*)thisx; s32 pad; - if (limbIndex == FU_LIMB_UNK) { + if (limbIndex == WINDMILL_MAN_LIMB_UNK) { return false; } switch (limbIndex) { - case FU_LIMB_HEAD: + case WINDMILL_MAN_LIMB_HEAD: rot->x += this->lookAngleOffset.y; rot->z += this->lookAngleOffset.x; break; - case FU_LIMB_CHEST_MUSIC_BOX: + case WINDMILL_MAN_LIMB_CHEST_MUSIC_BOX: break; } @@ -292,7 +292,7 @@ s32 EnFu_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po return false; } - if (limbIndex == FU_LIMB_CHEST_MUSIC_BOX) { + if (limbIndex == WINDMILL_MAN_LIMB_CHEST_MUSIC_BOX) { rot->y += Math_SinS((play->state.frames * (limbIndex * FIDGET_FREQ_LIMB + FIDGET_FREQ_Y))) * FIDGET_AMPLITUDE; rot->z += Math_CosS((play->state.frames * (limbIndex * FIDGET_FREQ_LIMB + FIDGET_FREQ_Z))) * FIDGET_AMPLITUDE; } @@ -302,7 +302,7 @@ s32 EnFu_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po void EnFu_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnFu* this = (EnFu*)thisx; - if (limbIndex == FU_LIMB_HEAD) { + if (limbIndex == WINDMILL_MAN_LIMB_HEAD) { Matrix_MultVec3f(&sMtxSrc, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.h b/src/overlays/actors/ovl_En_Fu/z_en_fu.h index d2138f761..bfd2842e1 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.h +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.h @@ -4,36 +4,18 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_fu/object_fu.h" + struct EnFu; typedef void (*EnFuActionFunc)(struct EnFu*, struct PlayState*); -typedef enum EnFuLimb { - /* 0x00 */ FU_LIMB_ROOT, - /* 0x01 */ FU_LIMB_TORSO, - /* 0x02 */ FU_LIMB_LEFT_THIGH, - /* 0x03 */ FU_LIMB_LEFT_LEG, - /* 0x04 */ FU_LIMB_LEFT_FOOT, - /* 0x05 */ FU_LIMB_RIGHT_THIGH, - /* 0x06 */ FU_LIMB_RIGHT_LEG, - /* 0x07 */ FU_LIMB_RIGHT_FOOT, - /* 0x08 */ FU_LIMB_CHEST_MUSIC_BOX, - /* 0x09 */ FU_LIMB_LEFT_ARM_MUSIC_BOX, - /* 0x0A */ FU_LIMB_UNK, - /* 0x0B */ FU_LIMB_RIGHT_SHOULDER, - /* 0x0C */ FU_LIMB_RIGHT_ARM, - /* 0x0D */ FU_LIMB_RIGHT_HAND_AND_CRANK, - /* 0x0E */ FU_LIMB_HEAD, - /* 0x0F */ FU_LIMB_HORN, - /* 0x10 */ FU_LIMB_MAX -} EnFuLimb; - typedef struct EnFu { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelanime; - /* 0x01DC */ Vec3s jointTable[FU_LIMB_MAX]; - /* 0x023C */ Vec3s morphTable[FU_LIMB_MAX]; + /* 0x01DC */ Vec3s jointTable[WINDMILL_MAN_LIMB_MAX]; + /* 0x023C */ Vec3s morphTable[WINDMILL_MAN_LIMB_MAX]; /* 0x029C */ Vec3s lookAngleOffset; // offset applied to neck rotation to look at link when he is close /* 0x02A2 */ Vec3s unk_2A2; /* 0x02A8 */ u16 behaviorFlags; diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 6d08efd92..01ebeccfc 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -107,7 +107,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoWhiteSkel, &gGerudoWhiteIdleAnim, this->jointTable, - this->morphTable, GE1_LIMB_MAX); + this->morphTable, GERUDO_WHITE_LIMB_MAX); Animation_PlayOnce(&this->skelAnime, &gGerudoWhiteIdleAnim); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -780,7 +780,7 @@ s32 EnGe1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p s32 pad; EnGe1* this = (EnGe1*)thisx; - if (limbIndex == GE1_LIMB_HEAD) { + if (limbIndex == GERUDO_WHITE_LIMB_HEAD) { rot->x += this->headRot.y; rot->z += this->headRot.x; } @@ -792,7 +792,8 @@ s32 EnGe1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p // The purpose of the state flag GE1_STATE_STOP_FIDGET is to skip this code, which this actor has in lieu of an idle // animation. - if ((limbIndex == GE1_LIMB_TORSO) || (limbIndex == GE1_LIMB_L_FOREARM) || (limbIndex == GE1_LIMB_R_FOREARM)) { + if ((limbIndex == GERUDO_WHITE_LIMB_TORSO) || (limbIndex == GERUDO_WHITE_LIMB_L_FOREARM) || + (limbIndex == GERUDO_WHITE_LIMB_R_FOREARM)) { rot->y += Math_SinS(play->state.frames * (limbIndex * FIDGET_FREQ_LIMB + FIDGET_FREQ_Y)) * FIDGET_AMPLITUDE; rot->z += Math_CosS(play->state.frames * (limbIndex * FIDGET_FREQ_LIMB + FIDGET_FREQ_Z)) * FIDGET_AMPLITUDE; } @@ -804,7 +805,7 @@ void EnGe1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, OPEN_DISPS(play->state.gfxCtx, "../z_en_ge1.c", 1419); - if (limbIndex == GE1_LIMB_HEAD) { + if (limbIndex == GERUDO_WHITE_LIMB_HEAD) { gSPDisplayList(POLY_OPA_DISP++, sHairstyleDLists[this->hairstyle]); Matrix_MultVec3f(&D_80A327A8, &this->actor.focus.pos); } diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h index 077f0f9cc..4566dacbb 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h @@ -4,6 +4,8 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_ge1/object_ge1.h" + struct EnGe1; typedef void (*EnGe1AnimFunc)(struct EnGe1*); @@ -18,32 +20,12 @@ typedef enum EnGe1Type { /* 0x46 */ GE1_TYPE_TRAINING_GROUNDS_GUARD } EnGe1Type; -typedef enum EnGe1Limb { - /* 00 */ GE1_LIMB_NONE, - /* 01 */ GE1_LIMB_WAIST, - /* 02 */ GE1_LIMB_L_THIGH, - /* 03 */ GE1_LIMB_L_LOWER_LEG, - /* 04 */ GE1_LIMB_L_FOOT, - /* 05 */ GE1_LIMB_R_THIGH, - /* 06 */ GE1_LIMB_R_LOWER_LEG, - /* 07 */ GE1_LIMB_R_FOOT, - /* 08 */ GE1_LIMB_TORSO, - /* 09 */ GE1_LIMB_L_UPPER_ARM, - /* 10 */ GE1_LIMB_L_FOREARM, - /* 11 */ GE1_LIMB_L_HAND, - /* 12 */ GE1_LIMB_R_UPPER_ARM, - /* 13 */ GE1_LIMB_R_FOREARM, - /* 14 */ GE1_LIMB_R_HAND, - /* 15 */ GE1_LIMB_HEAD, - /* 16 */ GE1_LIMB_MAX -} EnGe1Limb; - typedef struct EnGe1 { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; - /* 0x01DC */ Vec3s jointTable[GE1_LIMB_MAX]; - /* 0x023C */ Vec3s morphTable[GE1_LIMB_MAX]; + /* 0x01DC */ Vec3s jointTable[GERUDO_WHITE_LIMB_MAX]; + /* 0x023C */ Vec3s morphTable[GERUDO_WHITE_LIMB_MAX]; /* 0x029C */ Vec3s headRot; /* 0x02A2 */ Vec3s unk_2A2; /* 0x02A8 */ s16 eyeIndex; diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index ad77c0111..8ac3cdcd5 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -81,7 +81,7 @@ void EnGe3_Init(Actor* thisx, PlayState* play2) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoRedSkel, NULL, this->jointTable, this->morphTable, - GELDB_LIMB_MAX); + GERUDO_RED_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &gGerudoRedStandAnim); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -241,13 +241,13 @@ s32 EnGe3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p switch (limbIndex) { // Hide swords and veil from object_geldb - case GELDB_LIMB_VEIL: - case GELDB_LIMB_R_SWORD: - case GELDB_LIMB_L_SWORD: + case GERUDO_RED_LIMB_VEIL: + case GERUDO_RED_LIMB_R_SWORD: + case GERUDO_RED_LIMB_L_SWORD: *dList = NULL; return false; // Turn head - case GELDB_LIMB_HEAD: + case GERUDO_RED_LIMB_HEAD: rot->x += this->headRot.y; #if OOT_VERSION >= PAL_1_1 FALLTHROUGH; @@ -256,14 +256,14 @@ s32 EnGe3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p // depending on what was drawn earlier in the frame. OPEN_DISPS(play->state.gfxCtx, "../z_en_ge3.c", 547); switch (limbIndex) { - case GELDB_LIMB_NECK: + case GERUDO_RED_LIMB_NECK: break; - case GELDB_LIMB_HEAD: + case GERUDO_RED_LIMB_HEAD: gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255); break; - case GELDB_LIMB_R_SWORD: - case GELDB_LIMB_L_SWORD: + case GERUDO_RED_LIMB_R_SWORD: + case GERUDO_RED_LIMB_L_SWORD: gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); @@ -284,7 +284,7 @@ void EnGe3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnGe3* this = (EnGe3*)thisx; Vec3f D_80A351C8 = { 600.0f, 700.0f, 0.0f }; - if (limbIndex == GELDB_LIMB_HEAD) { + if (limbIndex == GERUDO_RED_LIMB_HEAD) { Matrix_MultVec3f(&D_80A351C8, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h index 62b988205..297129e43 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h @@ -3,7 +3,8 @@ #include "ultra64.h" #include "actor.h" -#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h" + +#include "assets/objects/object_geldb/object_geldb.h" struct EnGe3; @@ -13,8 +14,8 @@ typedef struct EnGe3 { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; - /* 0x01DC */ Vec3s jointTable[GELDB_LIMB_MAX]; - /* 0x026C */ Vec3s morphTable[GELDB_LIMB_MAX]; + /* 0x01DC */ Vec3s jointTable[GERUDO_RED_LIMB_MAX]; + /* 0x026C */ Vec3s morphTable[GERUDO_RED_LIMB_MAX]; /* 0x02FC */ s16 eyeIndex; /* 0x02FE */ s16 blinkTimer; /* 0x0300 */ Vec3s headRot; diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 11850ccdf..598cc7f61 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -251,7 +251,7 @@ void EnGeldB_Init(Actor* thisx, PlayState* play) { this->blinkState = 0; this->unkFloat = 10.0f; SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoRedSkel, &gGerudoRedNeutralAnim, this->jointTable, - this->morphTable, GELDB_LIMB_MAX); + this->morphTable, GERUDO_RED_LIMB_MAX); Collider_InitCylinder(play, &this->bodyCollider); Collider_SetCylinder(play, &this->bodyCollider, thisx, &sBodyCylinderInit); Collider_InitTris(play, &this->blockCollider); @@ -1464,14 +1464,14 @@ s32 EnGeldB_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* EnGeldB* this = (EnGeldB*)thisx; OPEN_DISPS(play->state.gfxCtx, "../z_en_geldB.c", 2507); - if (limbIndex == GELDB_LIMB_NECK) { + if (limbIndex == GERUDO_RED_LIMB_NECK) { rot->z += this->headRot.x; rot->x += this->headRot.y; rot->y += this->headRot.z; - } else if (limbIndex == GELDB_LIMB_HEAD) { + } else if (limbIndex == GERUDO_RED_LIMB_HEAD) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255); - } else if ((limbIndex == GELDB_LIMB_R_SWORD) || (limbIndex == GELDB_LIMB_L_SWORD)) { + } else if ((limbIndex == GERUDO_RED_LIMB_R_SWORD) || (limbIndex == GERUDO_RED_LIMB_L_SWORD)) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); @@ -1497,7 +1497,7 @@ void EnGeldB_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro EnGeldB* this = (EnGeldB*)thisx; s32 bodyPart = -1; - if (limbIndex == GELDB_LIMB_R_SWORD) { + if (limbIndex == GERUDO_RED_LIMB_R_SWORD) { Matrix_MultVec3f(&swordQuadOffset1, &this->swordCollider.dim.quad[1]); Matrix_MultVec3f(&swordQuadOffset0, &this->swordCollider.dim.quad[0]); Matrix_MultVec3f(&swordQuadOffset3, &this->swordCollider.dim.quad[3]); @@ -1515,42 +1515,43 @@ void EnGeldB_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro EffectBlure_AddVertex(Effect_GetByIndex(this->blureIndex), &swordTip, &swordHilt); } } else { - Actor_SetFeetPos(&this->actor, limbIndex, GELDB_LIMB_L_FOOT, &footOffset, GELDB_LIMB_R_FOOT, &footOffset); + Actor_SetFeetPos(&this->actor, limbIndex, GERUDO_RED_LIMB_L_FOOT, &footOffset, GERUDO_RED_LIMB_R_FOOT, + &footOffset); } - if (limbIndex == GELDB_LIMB_L_FOOT) { + if (limbIndex == GERUDO_RED_LIMB_L_FOOT) { Matrix_MultVec3f(&footOffset, &this->leftFootPos); - } else if (limbIndex == GELDB_LIMB_R_FOOT) { + } else if (limbIndex == GERUDO_RED_LIMB_R_FOOT) { Matrix_MultVec3f(&footOffset, &this->rightFootPos); } if (this->iceTimer != 0) { switch (limbIndex) { - case GELDB_LIMB_NECK: + case GERUDO_RED_LIMB_NECK: bodyPart = 0; break; - case GELDB_LIMB_L_SWORD: + case GERUDO_RED_LIMB_L_SWORD: bodyPart = 1; break; - case GELDB_LIMB_R_SWORD: + case GERUDO_RED_LIMB_R_SWORD: bodyPart = 2; break; - case GELDB_LIMB_L_UPPER_ARM: + case GERUDO_RED_LIMB_L_UPPER_ARM: bodyPart = 3; break; - case GELDB_LIMB_R_UPPER_ARM: + case GERUDO_RED_LIMB_R_UPPER_ARM: bodyPart = 4; break; - case GELDB_LIMB_TORSO: + case GERUDO_RED_LIMB_TORSO: bodyPart = 5; break; - case GELDB_LIMB_WAIST: + case GERUDO_RED_LIMB_WAIST: bodyPart = 6; break; - case GELDB_LIMB_L_FOOT: + case GERUDO_RED_LIMB_L_FOOT: bodyPart = 7; break; - case GELDB_LIMB_R_FOOT: + case GERUDO_RED_LIMB_R_FOOT: bodyPart = 8; break; default: diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h index a5ce4286b..003a6dc5a 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h @@ -4,35 +4,9 @@ #include "ultra64.h" #include "actor.h" -struct EnGeldB; +#include "assets/objects/object_geldb/object_geldb.h" -typedef enum EnGeldBLimb { - /* 0x00 */ GELDB_LIMB_NONE, - /* 0x01 */ GELDB_LIMB_ROOT, - /* 0x02 */ GELDB_LIMB_TORSO, - /* 0x03 */ GELDB_LIMB_NECK, - /* 0x04 */ GELDB_LIMB_PONYTAIL, - /* 0x05 */ GELDB_LIMB_VEIL, - /* 0x06 */ GELDB_LIMB_HEAD, - /* 0x07 */ GELDB_LIMB_R_UPPER_ARM, - /* 0x08 */ GELDB_LIMB_R_FOREARM, - /* 0x09 */ GELDB_LIMB_R_WRIST, - /* 0x0A */ GELDB_LIMB_R_HAND, - /* 0x0B */ GELDB_LIMB_R_SWORD, - /* 0x0C */ GELDB_LIMB_L_UPPER_ARM, - /* 0x0D */ GELDB_LIMB_L_FOREARM, - /* 0x0E */ GELDB_LIMB_L_WRIST, - /* 0x0F */ GELDB_LIMB_L_HAND, - /* 0x10 */ GELDB_LIMB_L_SWORD, - /* 0x11 */ GELDB_LIMB_L_THIGH, - /* 0x12 */ GELDB_LIMB_L_SHIN, - /* 0x13 */ GELDB_LIMB_L_FOOT, - /* 0x14 */ GELDB_LIMB_R_THIGH, - /* 0x15 */ GELDB_LIMB_R_SHIN, - /* 0x16 */ GELDB_LIMB_R_FOOT, - /* 0x17 */ GELDB_LIMB_WAIST, - /* 0x18 */ GELDB_LIMB_MAX -} EnGeldBLimb; +struct EnGeldB; typedef void (*EnGeldBActionFunc)(struct EnGeldB*, struct PlayState*); @@ -40,8 +14,8 @@ typedef struct EnGeldB { /* 0x0000 */ Actor actor; /* 0x014C */ Vec3s bodyPartsPos[10]; /* 0x0188 */ SkelAnime skelAnime; - /* 0x01CC */ Vec3s jointTable[GELDB_LIMB_MAX]; - /* 0x025C */ Vec3s morphTable[GELDB_LIMB_MAX]; + /* 0x01CC */ Vec3s jointTable[GERUDO_RED_LIMB_MAX]; + /* 0x025C */ Vec3s morphTable[GERUDO_RED_LIMB_MAX]; /* 0x02EC */ s32 action; /* 0x02F0 */ char unk_2F0[4]; /* 0x02F4 */ EnGeldBActionFunc actionFunc; diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.h b/src/overlays/actors/ovl_En_Hata/z_en_hata.h index 53d31bab5..38c85e634 100644 --- a/src/overlays/actors/ovl_En_Hata/z_en_hata.h +++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.h @@ -4,31 +4,7 @@ #include "ultra64.h" #include "actor.h" - -typedef enum EnHataLimb { - /* 0x00 */ FLAGPOLE_LIMB_NONE, - /* 0x01 */ FLAGPOLE_LIMB_POLE_BASE, - /* 0x02 */ FLAGPOLE_LIMB_POLE, - /* 0x03 */ FLAGPOLE_LIMB_FLAG_1_BASE, - /* 0x04 */ FLAGPOLE_LIMB_FLAG_1_HOIST_END_BASE, - /* 0x05 */ FLAGPOLE_LIMB_FLAG_1_HOIST_MID_BASE, - /* 0x06 */ FLAGPOLE_LIMB_FLAG_1_FLY_MID_BASE, - /* 0x07 */ FLAGPOLE_LIMB_FLAG_1_FLY_END_BASE, - /* 0x08 */ FLAGPOLE_LIMB_FLAG_1_FLY_END, - /* 0x09 */ FLAGPOLE_LIMB_FLAG_1_FLY_MID, - /* 0x0A */ FLAGPOLE_LIMB_FLAG_1_HOIST_MID, - /* 0x0B */ FLAGPOLE_LIMB_FLAG_1_HOIST_END, - /* 0x0C */ FLAGPOLE_LIMB_FLAG_2_BASE, - /* 0x0D */ FLAGPOLE_LIMB_FLAG_2_HOIST_END_BASE, - /* 0x0E */ FLAGPOLE_LIMB_FLAG_2_HOIST_MID_BASE, - /* 0x0F */ FLAGPOLE_LIMB_FLAG_2_FLY_MID_BASE, - /* 0x10 */ FLAGPOLE_LIMB_FLAG_2_FLY_END_BASE, - /* 0x11 */ FLAGPOLE_LIMB_FLAG_2_FLY_END, - /* 0x12 */ FLAGPOLE_LIMB_FLAG_2_FLY_MID, - /* 0x13 */ FLAGPOLE_LIMB_FLAG_2_HOIST_MID, - /* 0x14 */ FLAGPOLE_LIMB_FLAG_2_HOIST_END, - /* 0x15 */ FLAGPOLE_LIMB_MAX -} EnHataLimb; +#include "assets/objects/object_hata/object_hata.h" typedef struct EnHata { /* 0x0000 */ DynaPolyActor dyna; |
