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authorfig02 <fig02srl@gmail.com>2023-01-02 06:15:48 -0500
committerGitHub <noreply@github.com>2023-01-02 06:15:48 -0500
commitb4c97ce17eb35329b4a7e3d98d7f06d558683f6d (patch)
treef09e06d32f7cc8b0d6a8d1764b7abf0b0aaaf712 /src/code/code_800430A0.c
parente77b83cf1b76fa4a3774e10e554300adfb1c76ce (diff)
Cleanup player speed and yaw variable names (#1480)
* initial changes * add comments
Diffstat (limited to 'src/code/code_800430A0.c')
-rw-r--r--src/code/code_800430A0.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c
index 5ca844a12..98068012f 100644
--- a/src/code/code_800430A0.c
+++ b/src/code/code_800430A0.c
@@ -59,7 +59,7 @@ void DynaPolyActor_UpdateCarriedActorRotY(CollisionContext* colCtx, s32 bgId, Ac
s16 rotY = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
if (carriedActor->id == ACTOR_PLAYER) {
- ((Player*)carriedActor)->currentYaw += rotY;
+ ((Player*)carriedActor)->yaw += rotY;
}
carriedActor->shape.rot.y += rotY;