diff options
| author | fig02 <fig02srl@gmail.com> | 2023-01-02 06:15:48 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-02 06:15:48 -0500 |
| commit | b4c97ce17eb35329b4a7e3d98d7f06d558683f6d (patch) | |
| tree | f09e06d32f7cc8b0d6a8d1764b7abf0b0aaaf712 /src/code/code_800430A0.c | |
| parent | e77b83cf1b76fa4a3774e10e554300adfb1c76ce (diff) | |
Cleanup player speed and yaw variable names (#1480)
* initial changes
* add comments
Diffstat (limited to 'src/code/code_800430A0.c')
| -rw-r--r-- | src/code/code_800430A0.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c index 5ca844a12..98068012f 100644 --- a/src/code/code_800430A0.c +++ b/src/code/code_800430A0.c @@ -59,7 +59,7 @@ void DynaPolyActor_UpdateCarriedActorRotY(CollisionContext* colCtx, s32 bgId, Ac s16 rotY = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y; if (carriedActor->id == ACTOR_PLAYER) { - ((Player*)carriedActor)->currentYaw += rotY; + ((Player*)carriedActor)->yaw += rotY; } carriedActor->shape.rot.y += rotY; |
