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authorTharo <17233964+Thar0@users.noreply.github.com>2022-11-17 02:57:02 +0000
committerGitHub <noreply@github.com>2022-11-16 21:57:02 -0500
commit7ecafcfe7d357ff1cbcf49ce4d87a9efedae552e (patch)
treeba036ae7cdce859adb4e0f036fcc28284be22423 /src/code/game.c
parent40639e698d0b4681d088194dc72a6a3b910e7d13 (diff)
More documentation for `z_std_dma.c` (#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 88d2f5527..7b3a28ed4 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -88,7 +88,7 @@ void func_800C4344(GameState* gameState) {
}
gDmaMgrVerbose = HREG(60);
- gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
+ gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : DMAMGR_DEFAULT_BUFSIZE;
gSystemArenaLogSeverity = HREG(61);
gZeldaArenaLogSeverity = HREG(62);
if (HREG(80) == 8) {