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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-02-01 10:25:23 +1100
committerGitHub <noreply@github.com>2024-01-31 18:25:23 -0500
commita0d31dba680fdddb354dc8aae6ae0efe1663ef3f (patch)
treefc3afc6f166b9a8fd83a643ef61adb03e7491dd4 /src/code/game.c
parentd65fb6ed28299b36cfb9c80949649b9a4da4883e (diff)
Document Audio Thread Commands (#1399)
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 2b60c66dd..2bc179d68 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -456,7 +456,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
void GameState_Destroy(GameState* gameState) {
PRINTF("game デストラクタ開始\n"); // "game destructor start"
AudioMgr_StopAllSfx();
- func_800F3054();
+ Audio_Update();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {