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authorRoman971 <32455037+Roman971@users.noreply.github.com>2021-11-28 11:47:55 +0100
committerGitHub <noreply@github.com>2021-11-28 05:47:55 -0500
commitd241bfb7ecf47b1b81da1ace73f374075ed93916 (patch)
treef9509f9b55249b5279345c7f0553b59715211c43 /src/code/game.c
parent6efb59069962abeeaa2ebf1d959cd344ed2aacb9 (diff)
Cleanup unnecessary &'s on function/array pointers (#1031)
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 663ebd589..2f9db0d4e 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -418,7 +418,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
// "Other initialization processing time %d us"
osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
- Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
+ Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
}