diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-03 12:40:55 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-03 06:40:55 -0400 |
| commit | 0c1b1231d3f77a758e1fce7c0e18dcb4465f5269 (patch) | |
| tree | fd655eef29bfad5af8d3b4aefce02793580e6da2 /src/code/z_actor.c | |
| parent | 1627f8415b200144ba6db8d297ad0080b796c80d (diff) | |
T() macro loose ends 1 (#2563)
* more T() in debug_malloc.c graph.c z_actor.c malloc.c
* more T() in Zl2, Zl3
* T() diving_game, fire_rock
* T() girla
* more T() in heishi[124]
* T() in hs2, kakasi2, ru2
* format
* keaton
* Diving GO
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 83105d23e..15138b3e5 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2688,7 +2688,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis OPEN_DISPS(gfxCtx, "../z_actor.c", 6197); - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START" + gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ START", "Magic lens START"), 0); gDPPipeSync(POLY_XLU_DISP++); @@ -2728,23 +2728,25 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis // The z-buffer will be updated where the mask is not fully transparent. Actor_DrawLensOverlay(gfxCtx); - // "Magic lens invisible Actor display START" - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors); + gDPNoOpString(POLY_OPA_DISP++, + T("魔法のメガネ 見えないActor表示 START", "Magic lens invisible Actor display START"), + numInvisibleActors); invisibleActor = &invisibleActors[0]; for (i = 0; i < numInvisibleActors; i++) { - // "Magic lens invisible Actor display" - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示", i); + gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ 見えないActor表示", "Magic lens invisible Actor display"), + i); Actor_Draw(play, *(invisibleActor++)); } - // "Magic lens invisible Actor display END" - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors); + gDPNoOpString(POLY_OPA_DISP++, + T("魔法のメガネ 見えないActor表示 END", "Magic lens invisible Actor display END"), + numInvisibleActors); if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) { // Draw the lens overlay to the color frame buffer - gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)" + gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 0); gDPPipeSync(POLY_XLU_DISP++); @@ -2757,10 +2759,10 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis Actor_DrawLensOverlay(gfxCtx); - gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)" + gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 1); } - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END" + gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ END", "Magic lens END"), 0); CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284); } |
