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authorDragorn421 <Dragorn421@users.noreply.github.com>2025-06-03 12:40:55 +0200
committerGitHub <noreply@github.com>2025-06-03 06:40:55 -0400
commit0c1b1231d3f77a758e1fce7c0e18dcb4465f5269 (patch)
treefd655eef29bfad5af8d3b4aefce02793580e6da2 /src/code/z_actor.c
parent1627f8415b200144ba6db8d297ad0080b796c80d (diff)
T() macro loose ends 1 (#2563)
* more T() in debug_malloc.c graph.c z_actor.c malloc.c * more T() in Zl2, Zl3 * T() diving_game, fire_rock * T() girla * more T() in heishi[124] * T() in hs2, kakasi2, ru2 * format * keaton * Diving GO
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 83105d23e..15138b3e5 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2688,7 +2688,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ START", "Magic lens START"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@@ -2728,23 +2728,25 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
// The z-buffer will be updated where the mask is not fully transparent.
Actor_DrawLensOverlay(gfxCtx);
- // "Magic lens invisible Actor display START"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors);
+ gDPNoOpString(POLY_OPA_DISP++,
+ T("魔法のメガネ 見えないActor表示 START", "Magic lens invisible Actor display START"),
+ numInvisibleActors);
invisibleActor = &invisibleActors[0];
for (i = 0; i < numInvisibleActors; i++) {
- // "Magic lens invisible Actor display"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示", i);
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ 見えないActor表示", "Magic lens invisible Actor display"),
+ i);
Actor_Draw(play, *(invisibleActor++));
}
- // "Magic lens invisible Actor display END"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors);
+ gDPNoOpString(POLY_OPA_DISP++,
+ T("魔法のメガネ 見えないActor表示 END", "Magic lens invisible Actor display END"),
+ numInvisibleActors);
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
// Draw the lens overlay to the color frame buffer
- gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
+ gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@@ -2757,10 +2759,10 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
Actor_DrawLensOverlay(gfxCtx);
- gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)"
+ gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 1);
}
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ END", "Magic lens END"), 0);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
}