summaryrefslogtreecommitdiff
path: root/src/code/z_actor.c
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2024-09-08 17:43:27 -0400
committerGitHub <noreply@github.com>2024-09-08 17:43:27 -0400
commit900c2f0f686fc391a50d24f391d7a1cb4e2ed614 (patch)
tree3c448e6059c8b6865b3929749ba75dbbd31f293d /src/code/z_actor.c
parentc7ec814d7897456ecdf1772e395a13f048b5133d (diff)
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag * format and add comments * comment changes
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 8e1e39f78..3469ee567 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1103,7 +1103,7 @@ int func_8002DD78(Player* player) {
int func_8002DDA8(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->stateFlags1 & PLAYER_STATE1_11) || func_8002DD78(player);
+ return (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) || func_8002DD78(player);
}
s32 func_8002DDE4(PlayState* play) {
@@ -1811,7 +1811,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
(getItemId < GI_MAX)) ||
- (!(player->stateFlags1 & (PLAYER_STATE1_11 | PLAYER_STATE1_29)))) {
+ (!(player->stateFlags1 & (PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_29)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS(yawDiff);
@@ -1880,7 +1880,7 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_7 | PLAYER_STATE1_11 | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
+ (PLAYER_STATE1_7 | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
player->rideActor = horse;
player->mountSide = mountSide;